Author Archive

Crafting Narrative Arcs within Video Games

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As a direct result of the generous support of our Kickstarter backers, our development team has steadily advanced our game design capabilities. An essential component of our efforts is striving to create compelling storylines that you will enjoy. With your indulgence, we would like to share our perspective on story development.

Outside Mausoleum

Crafting storylines that draw the Player further into the world of Last Dream requires emotive, purpose-driven characters. Such characters must also be ...

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Last Dream: World Unknown

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townWe promised our (surprisingly) patient Kickstarter backers an expansion and Last Dream: World Unknown is a big one… arguably a standalone sequel. After recently dedicating our entire combined annual vacations to development, we now have a beta version!

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The Final Push

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townA swift 2 years later, what was once just a fun addition to our annual weeklong RPG and fitness Tournament, is now a viable commercial product wrapped in the four-person Partnership called White Giant RPG Studios, LLC.

Countless hours have been invested to craft ...

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Last Dream Development Party!

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Banners and balloons, wine and kabobs – White Giant RPG Studios held a development party for its inaugural game on September 20, 2012. The fanfare culminated in an all day and night (until 7am) speed-run tournament between the company founders, game testers, ...

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Shockingly-Free Great Music

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Among many joys arising from the Last Dream project has been the discovery of fantastic new music. Our team listened to countless compositions by creators looking for nothing more than recognition, and felt resoundingly fortunate to have uncovered hundreds of eclectic creations. The ...

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Frothing Complexity

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The world of Last Dream grows ever more complex. Ancient Vanir inhabited Terra for millennia only to mysteriously disappear. A portal generated by the passing Essence of Terran souls connects Earth to Terra. The promise of eternal life and the resultant wisdom drives ...

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Game Testing!

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Ah, the tricks and travails of the alpha-version Game Tester – the beneficiary of accidentally overpowered characteristics that permit crushing superiority over humble battlers, and the victim of sudden game-ending bugs. Consider today: I discovered that my Monk can leverage Silence Strike for ...

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