Author Archive

New environment art!

Posted by:

New environment art!

Our main focus at this point is rapidly developing the game up through the first major milestone in Last Dream II. This involves mapping 5 new towns and 8 new dungeons. We’ve recently added all the roaming and battle music for all of these areas and we’re now working on adding the enemies and enemy groups that you’ll encounter.

In parallel with those efforts, we are going back through completed areas such as the Gray Mage’s Moros Ruins and improving the ...

Continue Reading →

Last Dream II – Map Menu Continued

Posted by:

In our last post, we showed the development of the Map Menu. Most of our recent effort has been focused on creating map screenshots as an alternative view for the map menus. The default view will be the “passable/impassable” layer; however, you can toggle to the map screenshot as shown above which is pre-generated and loaded when needed.

The screenshot below shows that the “screenshot” view also supports panning/zooming.

We now have the mechanics largely working and we’ll be focusing on ...

Continue Reading →

Map Menu Development

Posted by:

Map Menu Development

Our map menu development continues. We’re now mostly into the polishing phase and have added several important elements to have map menu including:

  • A map title showing the location and continent (top center)

  • A legend showing the meaning of the various symbols

  • A controls section to show how to pan/zoom/toggle the map

The save point, entrance (where you entered the map), and any exits to the map are also now shown on the map.

We’ve also implemented min and max zoom limits and ...

Continue Reading →

Last Dream II World Map – Part 3

Posted by:

Last Dream II World Map – Part 3

This post, the third in a series on the Last Dream II World Map, focuses on the remaining continents that haven’t yet been discussed. The image above shows the continent of Agartha home to the Olmec Empire and a few other smaller, independent cities. Players who select Shuar (the Lore Master) will get to explore Agartha during the character prologue.

The continent of Mu (north of Agartha) is home to the nation of the same name. For centuries, the people ...

Continue Reading →

Last Dream II World Map – Part 2

Posted by:

Last Dream II World Map – Part 2

In our last post, we showed the early progress on the Last Dream II World Map. This post shows our latest progress which fully utilizes our existing World Map art. All major continents have now been created and some small islands have been added as well, although more are likely to be added later. In the last post, we focused on Meropis (the lower center continent), so in this post, we’ll show some closer looks at the other continents in ...

Continue Reading →

Last Dream II World Map – Part 1

Posted by:

Last Dream II World Map – Part 1

Our recent development effort has been focused on developing the art and tilemaps for the Last Dream II World Map. The World Map had previously been laid out, but only with the prior stock art and older engine. Our focus so far has been:

  • Ocean backdrop – 1000 tiles x 500 tiles (~4x larger than the Last Dream I World Map). The ocean also features a shader that creates a wave-like motion.
  • Drawing and filling the outline of four continents: Thule (lower ...
Continue Reading →

New Item Icons!

Posted by:

New Item Icons!

In parallel with our work to complete the Godot 3 to 4 migration, our graphic artist (www.twitter.com/unclebladey) has been hard at work creating new item icons to replace the existing placeholders. Below are a few examples of the improvements that he has made; in each case, the old icon is on the left and the new icon is on the right.

Tiny Potion:

Medium Mana Potion:

Perfect Elixir:

Continue Reading →

Hunter Prologue – Godot 4 migration

Posted by:

We’ve been working hard over the past several weeks to fix all the issues that were created when we migrated Last Dream II from Godot 3 to 4. We’ve almost fixed everything and we’re excited to show a Gameplay Demo of the current status of the Hunter’s Prologue up through the first short dungeon.

Over the next several weeks, we’ll continue fixing small issues created by the Godot 3 to 4 migration and we hope to be finished by the end ...

Continue Reading →

Last Dream II Development Continues

Posted by:

Last Dream II Development Continues

With the development of the Last Dream Fishing Arcade nearing completion, we are focusing our efforts once again on Last Dream II. We plan to release the Last Dream Fishing Arcade some during the middle of 2024. In addition, the Last Dream Fishing Arcade (with some minor modifications) will be completely integrated into Last Dream II whenever you decide to stop at a fishing spot.

During the Last Dream Fishing Arcade development, our graphic artist never stopped developing art for Last ...

Continue Reading →

Last Dream Fishing Arcade Strategy Guide Status

Posted by:

Last Dream Fishing Arcade Strategy Guide Status

With the Last Dream Fishing Arcade demo now available and beta testing in full swing, we are actively drafting the Last Dream Fishing Arcade Strategy Guide. The list below shows the various chapters of the Strategy Guide and our current progress toward completing the first draft

  • Chapter 1: Introduction (100% complete)
  • Chapter 2: Gameplay Elements (100% complete)
  • Chapter 3: Characters (100% complete)
  • Chapter 4: Fishing Mechanics (5% complete)
  • Chapter 5: Fish (75% complete)
  • Chapter 6: Fishing Equipment (100% complete)
  • Chapter 7: Fishing Items and Accessories (20% complete)
  • Chapter ...
Continue Reading →
Page 1 of 22 12345...»