Archive for 'Blog'

Flying Fish!

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Flying Fish!

This video shows our current progress in migrating from Godot 3.x to Godot 4.x. The title screen, game options selection screen, and character selection screen are all mostly updated; however, you’ll see some significant oddities in the location selection screen – specifically, some flying fish!

In Godot 3.x, these same fish moved smoothly underwater and could jump slightly out of the water but were pulled back by gravity in the physics engine. Unfortunately, some of the physics / environment parameters must ...

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Godot v4.1 migration

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Godot v4.1 migration

During our development pause in preparation for the tournament, Godot v4.1 was released. Since it brings many major improvements, we will be migrating Last Dream Fishing Arcade and Last Dream II to the new version of the Godot Engine.

Although there is a conversion tool, the migration requires a significant amount of effort since many of the Godot v4.1 changes cannot be easily converted. To give an example, the Location Menu from the Last Dream Fishing Arcade is shown below:

As ...

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Post-Tournament Update – Development Continues!

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Post-Tournament Update – Development Continues!

Our every two-year tournament has completed and we’re now returning to finalizing the development of the Last Dream Fishing Arcade. As a quick aside, this year’s tournament was a 7 scenario breakdown of the PSX version of Tales of Phantasia. There were two tiers of player handicaps:

Tier 1: Seth, Andrew – Maniac Difficulty (3x enemy HP, new enemy skills, etc.)

Tier 2: Josh, Mark, Chris, Bryan, and Nathan – Normal Difficulty

Although Chris and Bryan were determined to be under-handicapped in our ...

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The Nagual

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Apologies again for the slow rate of posts lately. With the every-two-year tournament coming up at the end of June, all White Giant RPG Studio developers are fully in tournament practice mode, so our development has slowed. But we’re continuing to develop graphic art for Last Dream II.

The screenshot shows an early sketch of an enemy called a Nagual based on a mesoamerican myth of shapeshifting humans with the ability to morph into animals. This one is based on a ...

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Fishing Arcade Icons!

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Apologies for the slowdown in posts recently. This summer we’re having our every-other-year tournament and so much of our free time has shifted to preparing for that epic event. But we’re still finding some time to continue development on the Last Dream Fishing Arcade which is getting close to completion.

Recently, our graphic artist (www.twitter.com/unclebladey) completed the icons for the fishing items and overdrives. We’ll soon be incorporating these icons into the game to replace our temporary ...

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Last Dream Fishing Arcade – Prototype v7

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We have a major new update to the Last Dream Fishing Arcade to reveal in this new video. In the video, you’ll see some of the updates such as:

1) The introduction of Freshwater (Lake) environment art as well as freshwater fish (e.g. the Goldfish caught midway through the episode).

2) An improved Fishing Equipment upgrade menu along with unique art for each fishing rod and equipment upgrade.

3) An improved Accessory menu to show changes in attributes with different equipment.

4) An improved ...

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New Fishing Equipment Art

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Sorry for the long gap since our last post! I was on vacation and am now sick which has delayed recent progress, but we are getting close to showing another new prototype of the Fishing Arcade. In the meantime, I wanted to show off some of the new art that our Graphic Artist created.

When you upgrade your fishing equipment, you’ll now see those updates reflected in the art! The “Bamboo Rod” (the first major fishing rod ...

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Last Dream Fishing Arcade – Prototype v6

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The latest addition to the Last Dream Fishing Arcade are treasures which can be reeled in like fish, but won’t be immediately accessible since the treasure chests are so heavy. With certain fishing equipment upgrades to your reeling power and line strength, you will be able to “catch” the treasure chests and acquire their prizes.

Currently, all treasure chests contain accessories. Your character can equip two accessories which increase one of ten different fishing variables including overdrive gain rate, fish endurance ...

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Demons!

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While we continue to work on new features in the Last Dream Fishing Arcade, we’re still making some headway on the side toward Last Dream II. Our graphic artist recently completed the art for a late-game enemy called a Demon. This fearsome creature will primarily utilize physical attacks but will also have access to a few powerful magic attacks.

We hope to have another update on the Fishing Arcade in a few days to share with you!

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Last Dream Fishing Arcade – Prototype v5

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We’ve made some significant changes to the Fishing Arcade since you saw it last, including:

  • An achievement menu to help track accomplishments
  • Major mechanics changes fish directional tracking, tension ranges for earning overdrive points, and re-cast and fish release abilities
  • Rework of user interface elements including the line tension bar, fish endurance bar, rank/upgrade point HUD, and overdrive bar
  • New art for Tier 3 Saltwater Fish
  • Multiple bug fixes

Our plan going forward includes:

  • Updating the remaining menus including the main fishing menu, the fishiary, the equipment ...
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