Problems, impressions, suggestions

White Giant RPG Studios Forums Last Dream Forum Problems, impressions, suggestions

This topic contains 100 replies, has 18 voices, and was last updated by  patrickgarner 2 years, 3 months ago.

Viewing 10 posts - 81 through 90 (of 101 total)
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  • #1581

    Josh Mellon
    Keymaster

    PanzerAzelSaturn – Concerning the soundtrack, we cannot directly sell the music due to licensing constraints and in some cases, we cannot distribute it as a standalone product either. However, each one of the ~200 licenses we have for Last Dream allow us to make commercial use of the music as a supporting element of a larger product. Hence, you can readily listen to all of it via the game, of course, but wrapping all of it into a soundtrack is not legally permissible. Instead, in most cases you can access the websites where we obtained the music. We have provided those references here: http://whitegiantrpg.com/about/music-credits/

    In the future, we would like to add downloadable tracks to this website where we are legally authorized to do so. Last Dream II will have exclusive, original compositions which we will definitely be able to offer.

    #1592

    PanzerAzelSaturn
    Participant

    I figured the soundtrack idea was not going to happen, but what about a sound test in the game? With a random button? So I can have it just playing in the background through the commercial product in question? Just a thought 🙂

    I love the idea of having a speed run option separate from the regular game option for those who want to play competitively… and an everything happens fast option just for me 🙂

    Now for some new items.

    Some of the puzzles have run disabled, I assume to make them less frustrating, but occasionally I wish I could run, especially after I have completed them and am walking out. So, in these cases for those of us who have always run selected the shift button could be used to run in those cases. (yes, once again, I’m an impatient person)

    Sometimes when I use healing herbs hunter skill in the menu it randomly skips some of my peeps, not sure if this is normal.

    It would be really cool for after one has the airship to be able to use the world map as a go to menu… would remove tons of tedium from the game. Same time used, just auto-navigated!

    Have you considered a call enemy hunter skill for those who get tired of pacing to farm for drops?

    I have the always go first skill for my ninja, but when I use an item his pre is used and he often goes after the enemy making the skill quite a bit less useful.

    When there is only one enemy target it seems redundant to have to select them with single hit attacks/skills.

    A cool idea used extensively in the Etrian Odyssey series that I really appreciate is the idea of inflicting status with one character and then using another character with special skills related to extra damage against status inflicted enemies. I think that could be a fun thing to add to your second game.

    I think it would make sense that if an item is used in the menu and you have an engineer in the party that you should get his item boost applied. If I were adventuring with an engineer, I’d always hand him my potions to dump down my throat!

    After I got Kali’s medallion I had to warp stone out as the raft was at the far end of the lake. No biggie, but I would have been a little miffed had I not had a huge stockpile of the things.

    A final important improvement is that you shouldn’t be able to buy potions in bulk! I miss pressing heal yes buy hundreds of times and I’m feeling nostalgic :p

    And one last thing… I lost my sheet I was writing passwords on and haven’t yet been into the secret area in Rubicon and I want my 100% items. Any chance you could just tell me what it is? Or direct me to where it’s found?

    Another last thing. Timing puzzles are killing me. Seriously. I’m thinking about scheduling with a cardiologist. Too much stress! I finally got through the awful one across the lava and won the hardest moa race with a partner to do the match keypress game on the keyboard while I button mashed and did the bullseye game. Using our personal strengths together, we barely won! My track and field skills were all that saved us. Speaking of which, I can’t get over 97 on the button mashing in the casino… frustrating! In fact, I get 97 nearly every time. I’m not even improving. In summery, for the next game please add more cerebral challenges or have super bosses that drop puzzle passes or something. Some of us play RPG’s cause we suck at everything else! (still trying to figure out how to do the mine cart section and I can’t get past the one part do to input lag or something, grr)

    That’s it. Really. Sorry again if anything was already addressed. Will be finishing the game soon I think, kinda sad about that, but eager to play again with a new team 🙂

    #1690

    Anonymous

    First I’d to say thx for such amazing game!

    Next, have some suggestions about Warp and Babel Citadel. If you have already use elevator and then warped outside for some reason (or accidently), you’ll stuck. And no way to proceed ahead…
    Maybe some trigger on 4rd floor to call elevator will be an issue?

    And btw is there some way to reverse save file and return dat elevator on 4rd floor? Really, really want to keep playing with my heroes nor start again ;(

    #1703

    Andrew Walker
    Keymaster

    Driv – Sorry for the inconvenience, I thought we fixed this problem in the past. Can you send your save file to me at info@whitegiantrpg.com? I can fix your save file for you so that you don’t have to restart. If you don’t know how to access your save files, see the discussion in the Bug Fixes forum.

    Also, I’ll add this to the bug fixes topic as something to fix in v1.0.2.

    • This reply was modified 3 years, 7 months ago by  Andrew Walker.
    #1772

    Plotil
    Participant

    I have 2 things I wanna mention:
    The first is the slowdowns I experience during travelling. Sometimes it gets a bit slower than fast again. Also before start of battle there seems things the pc has to calculate, so few seconds slowdown appears. Maybe also a bit slower becuz in full screen.
    The other things are the too many recipes in the inventory that slows pc a bit down. It would be better to be able to sell the cheaper recipes one does not need anymore later ingame to get better overview about the recipes.

    #1779

    PanzerAzelSaturn
    Participant

    Hello again. No one responded to my last post 🙁 I still don’t know that pw either 🙁 Anyway, I’ve still got more to say!

    Short cut keys. Lots of the keys are unused in most parts of the game and it would be nice to have a shortcut to map key especially. Macro shortcuts would also be nice. Ever play a game localized by Working Designs? They used to take every unmapped key available and make it a shortcut to something useful. I always loved that.

    I’m still dawdling, trying to get 100% on my completion page. I am finding some things difficult or even impossible. First off, because I saved the village by the volcano apparently the dude living there is not moving to a tent and I can’t get 100% locations simply due to saving a town? Can’t he randomly go camping or something? Second I am having a hard time finding all of the drops I need to finish up the last few pieces of equipment due to the overworld enemies all being replaced… the strat guide only lists the overworld for most of the things I am missing and searching/grinding has been taking many hours and I still am missing Pixie Dust, Dark Pixie Dust, Archfiend tooth, and Summoner Book. Wish I at least knew exactly where to look. Finally, can’t seem to fish up the first 3 giant fish on the giant fish list. Is there a special place I need to fish or do I just need a bait below the best bait? I’m assuming the best rod is involved, but have only been using the best bait as I got 99 of it in a chest or something.

    An issue I find annoying is that when I use a special out of battle it sets that to cursor memory in the battle. So I avoid healing out of battle with magic as I want my default mem action to be an attack with my red mage. Hope that makes sense.

    I’m missing cutscene 7? Is that normal?

    There is no Tiamat next to my Bahamut, even thought I saved him/her… is that normal?

    I took a screen of getting stuck in some trees with a raft in the one dungeon… not sure if you would like to see it/how to get it to you if so. I also found a roof you can walk through in the first castle town by the visiting troops in the upper left. I didn’t get stuck though, but it was a bit odd.

    I’m at very high levels (over 100 with all the drop grinding), and I’ve found the pre stat doesn’t seem to be working right at all. Before I mentioned that my ninja go first skill is does not work when using an item. Now it doesn’t seem to work at all as my grey mage goes first every time. And my hunter goes last despite having higher pre than most of the party. I’m a bit confused. Is going first linked to one of the equips but not listed?

    And also wanted to mention, someone else said the ninja was not very strong endgame… I actually find my pretty strong, especially for wiping out random encounters. But I’m having a very hard time coming up with anything for my hunter to do… the days of using moas are long behind me and while she has 3 buffs/debuffs that I toss out at the start of boss battles, I fins that after that I have no use for her. I can’t even use her for healing because despite her pre being very high, like I said earlier she always goes last! I just wish she had maybe a chance based attack that could do high damage or low depending on where her arrow hit or something.

    OK, sorry if I sound critical… obviously I am enjoying the game immensely or I would not still be playing it! I should probably grab an update, but I’m just too lazy to move my save and worried it may cause problems with my current save as well. I figure I’ll update as soon as I complete my first game. So, once again, sorry if any of this is old news and fixed in the patch.

    #1780

    Plotil
    Participant

    And also wanted to mention, someone else said the ninja was not very strong endgame… I actually find my pretty strong, especially for wiping out random encounters. But I’m having a very hard time coming up with anything for my hunter to do… the days of using moas are long behind me and while she has 3 buffs/debuffs that I toss out at the start of boss battles, I fins that after that I have no use for her. I can’t even use her for healing because despite her pre being very high, like I said earlier she always goes last! I just wish she had maybe a chance based attack that could do high damage or low depending on where her arrow hit or something.

    I played a speedrun in 11hours winning with a huntress and 3 monk(eys) on Very Easy Level^^
    Monks are aweeesome and somewhat overpowered gggg
    After Class upgrade my monkeys did up to 7 attacks with around 777 damage or even more with critical and the tier 5 ring from hunting. The monk with the Amarathine ring or what it was, did 10k upwards damage per round killing heavenbosses with up to 250k hp rather fast together with 2 additional monks. The huntress was my lead figure doing some healing if ever needed. But was essential for me for taming the Blue moa early to get things going faster during back and forth hunting the hunter guild targets. In the 11 hour speerun I skipped Mines of Dvergar and the airship locations but did arena and the trial of strength caves (or what it was called) and hunting for the rings and off course awesome tier 5 rings awards. The monks also get after class upgrade the skills Always hit first and status ailment ignoring skills. Monks are just best I think after getting the blackbelt class upgrade and the skills with sps.

    #1789

    JelloTime
    Participant

    Not sure if this was intended but I’ve had some of my party members dodge my Hunter’s healing herbs before (Miss would show up). Just thought it was kind of weird.

    • This reply was modified 3 years, 6 months ago by  JelloTime.
    #1791

    Leewelo
    Participant

    I also had the dark mage portrait bug (before upgrading to the warlock class, was around lv 30 I believe). I will check whether this has been fixed in v1.02 5class icon fix?)
    The funny thing is that it was reset when I first entered the abyss (where I went up to character lv 40+ without any portrait bug). However, when I finally won the abyss and exited, my mage was restored with the bugged portrait.

    That last boss was far too easy in normal mode. I had planned to gain about 1 char lv by abyss floor, cramming it to 3-5 lv at the first floors, and then taking advantages on deeper floors of mobs where +150PRE boosted either my black or white mage enough to be dealing a mob killing blow at the first round, and using the lure ring. I rushed the last 10 levels or so only to kill the abyss master in one round, with character levels ranging from 38 to 42 I believe.

    #1792

    Leewelo
    Participant

    Oh the monk fist of fury is strong indeed, but it is too slow and becomes painful to watch (especially in the abyss, where I focused so much on agility that by the end my monk was dealing 7 blows or more…).

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