Archive for December, 2016

Steam Achievements DLL (Alistel)

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One of the challenges of using a game creation engine –even one as scriptable as RPG Maker– is interacting with various external social gaming software. In our case, getting Achievements to work in Steam was very difficult. The Steam API is written in C++, while RPG Maker games (VX, VX-A) run in Ruby.

Once we finally got everything working, we decided to release our library to the community, so that other developers will have an easier time getting Steam Achievements ...

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