Journal

Custom Sprites for Final Fantasy V

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Custom Sprites for Final Fantasy V

We all remember the classic game Final Fantasy V, right?

 Wait, that’s not right at all! What’s going on here?!

 This blog post is part of a series on the WGRPG Tournaments.

The Motivation

We’re about one year away from the next WGRPG Tournament, which will feature Final Fantasy V (Pixel Remaster). In order to make things more fun, we modded the game to add in custom character names and sprites. Also, because it’s awesome!

We’re also releasing the app we wrote to the ...

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Meet Magos

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Meet Magos

Over the last week, we have been rapidly developing the towns and dungeons for the Black Mage’s prologue. Magos (the Black Mage) hails from the desert continent of Nibiru and during his prologue you’ll explore the divided city of Akkad, the Temple at Karnac, and the Desert of Burning Sands.

The Temple at Karnac and the Desert of Burning Sands are roughly complete. The cutscenes that tell Magos’ story prior to when the party coalesces are about halfway done. ...

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Continued Art Improvements – Skeletons

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Continued Art Improvements – Skeletons

We have been busy over the last few weeks on several fronts including rapid dungeon design, Last Dream Fishing Arcade mobile development, and updating environmental art for Last Dream II. The latest improvements to the environmental art can be see in the image below showing a comparison of the new (left) and old (right) skeleton art:

 

The old art was a suitable placeholder so that we could continue development and complete mapping; however, the level of detail and shading realism ...

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New environment art!

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New environment art!

Our main focus at this point is rapidly developing the game up through the first major milestone in Last Dream II. This involves mapping 5 new towns and 8 new dungeons. We’ve recently added all the roaming and battle music for all of these areas and we’re now working on adding the enemies and enemy groups that you’ll encounter.

In parallel with those efforts, we are going back through completed areas such as the Gray Mage’s Moros Ruins and improving the ...

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Last Dream II – Map Menu Continued

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In our last post, we showed the development of the Map Menu. Most of our recent effort has been focused on creating map screenshots as an alternative view for the map menus. The default view will be the “passable/impassable” layer; however, you can toggle to the map screenshot as shown above which is pre-generated and loaded when needed.

The screenshot below shows that the “screenshot” view also supports panning/zooming.

We now have the mechanics largely working and we’ll be focusing on ...

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Map Menu Development

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Map Menu Development

Our map menu development continues. We’re now mostly into the polishing phase and have added several important elements to have map menu including:

  • A map title showing the location and continent (top center)

  • A legend showing the meaning of the various symbols

  • A controls section to show how to pan/zoom/toggle the map

The save point, entrance (where you entered the map), and any exits to the map are also now shown on the map.

We’ve also implemented min and max zoom limits and ...

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Last Dream II World Map – Part 3

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Last Dream II World Map – Part 3

This post, the third in a series on the Last Dream II World Map, focuses on the remaining continents that haven’t yet been discussed. The image above shows the continent of Agartha home to the Olmec Empire and a few other smaller, independent cities. Players who select Shuar (the Lore Master) will get to explore Agartha during the character prologue.

The continent of Mu (north of Agartha) is home to the nation of the same name. For centuries, the people ...

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Last Dream II World Map – Part 2

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Last Dream II World Map – Part 2

In our last post, we showed the early progress on the Last Dream II World Map. This post shows our latest progress which fully utilizes our existing World Map art. All major continents have now been created and some small islands have been added as well, although more are likely to be added later. In the last post, we focused on Meropis (the lower center continent), so in this post, we’ll show some closer looks at the other continents in ...

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Last Dream II World Map – Part 1

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Last Dream II World Map – Part 1

Our recent development effort has been focused on developing the art and tilemaps for the Last Dream II World Map. The World Map had previously been laid out, but only with the prior stock art and older engine. Our focus so far has been:

  • Ocean backdrop – 1000 tiles x 500 tiles (~4x larger than the Last Dream I World Map). The ocean also features a shader that creates a wave-like motion.
  • Drawing and filling the outline of four continents: Thule (lower ...
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New Item Icons!

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New Item Icons!

In parallel with our work to complete the Godot 3 to 4 migration, our graphic artist (www.twitter.com/unclebladey) has been hard at work creating new item icons to replace the existing placeholders. Below are a few examples of the improvements that he has made; in each case, the old icon is on the left and the new icon is on the right.

Tiny Potion:

Medium Mana Potion:

Perfect Elixir:

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