You may have noticed us mentioning “data-driven” systems quite a bit.
At a high level, this means that game content — such as items, states, equipment, and other systems — is defined in structured data rather than being hardcoded directly into the logic.
This approach has several important benefits:
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It makes balancing much easier, since values can be adjusted without rewriting code
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It reduces the likelihood of bugs caused by inconsistent logic
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It allows systems to scale more easily as the game grows
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It creates a ...











