Status effects are a major part of Last Dream II, so we’ve spent a lot of time making that system more robust.
Blind, Poison, Berserk, Sleep, Paralysis, Confusion, Silence, Morph, Mini, Disease, Zombie, Stone, Doom, Frozen, attribute changes, elemental changes, and equipment-granted states all need to behave consistently.
The refactor separates the data describing a state from the logic that applies, removes, refreshes, and scores it. This helps both battle mechanics and auto-battle AI understand states more accurately.
It also lets us support ...
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