This post is the latest in a series that covers our migration from Godot 3 to Godot 4.
The last post ended with a screenshot of the town of Ashwood, shown above. But what’s actually going on here? Well, “sprites” like the trees and rooftops seem to be mostly in the right place. But the Tile Map data is basically all gone. In fact, both Tile Maps and Tile Sets actually exist in the Scene data, but they have essentially had ...
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