his week’s art update focuses on tiles and autotiles.
Some of the most important art in an RPG is also the least glamorous: grass, dirt, roofs, walls, tall grass, plaster, wood, brick, log cabin walls, and other repeating tiles.
These assets have to do more than look good in isolation. They need to tile cleanly, repeat without obvious seams, work with auto-tile masks, and hold up when used across large maps.
Our artist has been updating and expanding many of these foundational environment ...
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