We’ve also spent time refactoring how rewards are calculated and presented after battle.
In the past, reward handling was more loosely structured, which made it harder to cleanly display things like “before vs after” values or animate gains in a consistent way. As part of the refactor, we introduced clearer data structures to track original values and gained values separately.
That means gold, experience, and item drops are now handled in a way that makes it easy to:
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Show exactly what changed after ...












