Author Archive

Boss Art Showcase

Posted by:

This week’s art showcase is a mystery boss.

Why a mystery? Well – we don’t want to ruin some of the surprises that Last Dream II has in store for you.

The final battler has an imposing black-armored silhouette, a heavy cloak, and a powerful weapon presence. Our artist also provided separated pieces for the arms, cloak, sword, and body, which gives us more flexibility if we decide to animate parts of the boss presentation later.

That kind of preparation is extremely helpful ...

Continue Reading →

Rebuilding the Battle System Foundation

Posted by:

One of the largest refactors over the past several months has been the battle system.

The original battle system worked, but after years of adding mechanics, it had become difficult to safely extend. Counters, action timing, targeting, animations, victory rewards, auto-battle behavior, state effects, and post-action logic were all heavily intertwined.

We’ve been rebuilding that foundation so each part has a clearer responsibility.

For example, turn flow is now handled by a dedicated battle turn controller, action execution is more isolated, targeting is ...

Continue Reading →

New Enemy Art — Thieves, Bandits, Assassins, and Reapers

Posted by:

New Enemy Art — Thieves, Bandits, Assassins, and Reapers

This week, we wanted to show off a new set of enemy battlers: the thief/bandit family.

These enemies are designed to be reusable human foes, so the face is partially covered and the silhouette is flexible enough to work across multiple encounters. The set includes several variations, including brown, gray, black, blue, and red versions.

In-game, these will represent different enemy tiers such as Thieves, Bandits, Assassins, Reavers, and Reapers.

One of the goals with Last Dream II is to make enemy families ...

Continue Reading →

Character Art Showcase — Daruma, Martial Arts Master

Posted by:

Character Art Showcase — Daruma, Martial Arts Master

This week’s showcase is Daruma, a major NPC from Mu.

Daruma is a martial arts master, the leader of a monastery, and an important mentor figure to Ryukyu, the Monk. We wanted him to feel wise, disciplined, and respected — someone known throughout Mu not for aggression, but for meditation, self-defense, and pacifism.

The completed art includes roaming sprites, battle poses, injured and unconscious poses, and a portrait.

NPCs like Daruma are important because they help give the world a sense of history ...

Continue Reading →

Sorry for the silence…

Posted by:

Sorry for the silence…
To view this content, you must be a member of Andrew's Patreon at $1 or more
Already a qualifying Patreon member? Refresh to access this content.
Continue Reading →

Unleashing the Villains: Behind the Scenes of Our RPG Enemy Art!

Posted by:

Unleashing the Villains: Behind the Scenes of Our RPG Enemy Art!

We know it’s been a while since our last update, but we promise, we’ve been hard at work on Last Dream II. In this post, we’re excited to share a major milestone in the game’s development—our enemy art!

In Last Dream II, we’ve gone all in on delivering 100% unique artwork, which has meant a significant investment in creating high-quality enemies. And we didn’t stop there! We made a promise to bring these enemies to life with full animations, and today, ...

Continue Reading →

Last Dream Fishing Arcade – 100% Achievements Winner!

Posted by:

We want to congratulate our $50 1st place winner, Kavaliro, on being the first person to complete 100% of the Achievements in the Last Dream Fishing Arcade!

Master Player: Kavaliro
Number of Games: 10
Favorite Character: Copernicus
Favorite Level: Mu 1
Hardest Achievement: All the Majestic Medicines
Real Time: 126 hs.
Game Time: 100 hs

As a reminder, there are another ~2 weeks (until Nov. 10th at 11:59 pm EST) to attempt to complete 100% achievements. We hope to see other people ...

Continue Reading →

Last Dream Fishing Arcade – Livestream Now!

Posted by:

Last Dream Fishing Arcade is now available on Steam and you can watch our livestream via the store page. Enjoy!

https://store.steampowered.com/app/2334080/Last_Dream_Fishing_Arcade/

Continue Reading →

Fishing Arcade Livestream – Tuesday, Sept. 10th at 5 pm EST

Posted by:

Please join us on Tuesday, Sept. 10th at 5 pm EASTERN for our launch livestream of the Last Dream Fishing Arcade!

We hope to see you there!

Continue Reading →

Meet Baldr

Posted by:

Meet Baldr

In the Berserker’s prologue (Leif), you’ll meet the motley mercenary band that has become his adopted family. One of those mercenaries is Baldr – a 45 year uncle figure to Leif. Baldr has twin sons, Modi and Magni, of similar age to Leif.

 

During the prologue, you’ll be sent on a dangerous expedition and journey with a party composed of Leif, Baldr, Modi, and Magni. You’ll get to see the unique features of the Berserker class that utilizes “RAGE” ...

Continue Reading →
Page 1 of 26 12345...»