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Last Dream: World Unknown is Now Available on Steam!

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Last Dream: World Unknown is now available on Steam. Get it 40% off for a limited time or pick up the Last Dream series bundle (Last Dream I & Last Dream: World Unknown) for over 55% off: http://store.steampowered.com/app/448170/Last_Dream_World_Unknown/

Last Dream: World Unknown is a classic style JRPG set in a huge non-linear world. Our teams’ goals were to immerse the player in a world of choice. From the outset of World Unknown, you can customize your party, difficulty, encounter rate, ...

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Last Dream: World Unknown Strategy Guide Now Available!

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The Last Dream: World Unknown Official Strategy Guide is now live on our website.

Download it now!

Inside, you’ll find hundreds of high resolution maps for the towns, dungeons, and other locales you’ll visit throughout your journey across Firma. There are also comprehensive item, enemy, and skill databases, not to mention, several extensive game mechanics chapters to guide you on your way.

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Last Dream: World Unknown Developer Livestream Fully Released on YouTube!

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All five segments of our Developer Livestream are now live on YouTube. As of today, there are 10 days until Last Dream: World Unknown releases on Steam. If you can’t wait to get a taste of our new game, you can download the demo on Steam: http://store.steampowered.com/app/448170/Last_Dream_World_Unknown/

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The Last Dream: World Unknown Demo is Live!

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There are just under 4 weeks until Last Dream: World Unknown launches but you can get an early taste of the game with the Last Dream: World Unknown Demo on Steam. The World Unknown demo contains all of the features of full game and allows you to play through the first two continents of the entirely new world of Firma. Continue from Last Dream I or start a new game; the choice is yours.

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Last Dream: World Unknown Livestream

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We’re excited to announce that we’ll be playing the Last Dream: World Unknown Demo on our twitch.tv livestream channel. Please join the entire White Giant RPG Studios development team at 8 pm EDT on Saturday, May 6th. Send us your questions before the livestream and we’ll answer them during our playthrough or interact with us directly in real-time during the livestream. We look forward to seeing you there!

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Steam Achievements DLL (Alistel)

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Intro

One of the challenges of using a game creation engine –even one as scriptable as RPG Maker– is interacting with various external social gaming software. In our case, getting Achievements to work in Steam was very difficult. The Steam API is written in C++, while RPG Maker games (VX, VX-A) run in Ruby.

Once we finally got everything working, we decided to release our library to the community, so that other developers will have an easier time getting Steam Achievements ...

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The Ancient Order of the Mercenaries’ Guild

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The Mercenaries’ Guild is a vibrant cohort of adventurers within Last Dream: World Unknown. The monster targets are accessible early in the game, which presents certain balancing challenges. Roaming villains should be difficult and thus worthy of the effort and reward, yet not frustrate Players. We have asked our many game testers to experience these unique battles and offer their feedback. In response, the characteristics of each Guild target has been refined; enterprising Players can defeat selected Targets with the ...

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Performance Tuning: Splitting Things Up

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Sometimes, there is no way to speed up the thing you’re trying to do. Take Last Dream’s battle transition, which shatters the screen into ~220 pieces that go flying off in random directions, courtesy of the KGC_SpecialTransition script (ytomy.sakura.ne.jp).

perfomance-splitting-things-up
You get an achievement if you play the entire game this way (just kidding).

Every time the player gets into a random ...

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Performance Tuning: Speedup

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Gamers use the term “lag” to mean a handful of different things. Sometimes, your game engine just runs choppily. In Last Dream, we noticed that the beginning of each turn in battle would freeze for about a second –but only for certain enemies! The last boss of Last Dream 1 had this problem, and it really interfered with the thrill of the fight.

After lots of tracing, we found this line hiding away in the battle engine:

temp_actor = Marshal.load(Marshal.dump(@actor))

Marshal.dump() ...

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A New World Rises…

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Our development team wistfully recalls the approach of Christmas with an exciting new RPG in hand. Ah, the endless hours available to explore a vast new world of possibility! We have been tirelessly striving to complete Last Dream: World Unknown for the holidays, but, in the end, we decided that achieving a high polish was more important to us than finishing early. Hence, our team is continuing to game test and fine tune the in-game experience, adding Easter eggs and ...

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