This week, we wanted to show off a new set of enemy battlers: the thief/bandit family.
These enemies are designed to be reusable human foes, so the face is partially covered and the silhouette is flexible enough to work across multiple encounters. The set includes several variations, including brown, gray, black, blue, and red versions.
In-game, these will represent different enemy tiers such as Thieves, Bandits, Assassins, Reavers, and Reapers.
One of the goals with Last Dream II is to make enemy families ...
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