Archive for 'Blog'

A Commitment to Meticulous Graphic Artistry

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Our indie team is investing personal funds into copious custom graphic art because we believe our patient fans will value the unique gaming experience being developed within Last Dream 2.

Plus… we just really like our graphic artist Bladey! https://twitter.com/UncleBladey

Check out some of his original designs made exclusively for Last Dream 2!

Wicked Wolves Walk!
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Friends We Don’t Know

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Dear Friends,

As a passion project among our small team of avid RPG enthusiasts, Last Dream exceeded our expectations the first time someone we didn’t know played our nascent RPG and became engaged in the mystery, just like us.

It’s a funny thing to find your own creation mysterious, but Last Dream is mysterious for us: how will our quest experience change with different characters? How swiftly can we reach the Ship? Will players we don’t know be better ...

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Crafting Custom Graphic Art that “Lives” Within a New World!

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Our development team has elected to invest our funds and time into crafting unique graphic art for Last Dream 2.

Beyond creating amber blades of grass, rustic cabin chimneys, and other essential design elements of our nascent world, we particularly enjoy dreaming up enemy creatures who live within LD2.

The design process starts with a draft description.

For example: “The Green Goblin is a weak enemy encountered early in LD2 who is primarily a physical attacker. Goblins are smaller than humans, but nearly ...

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Fundamental Optimism

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A spirit of optimism is as fundamental to game development as coding skill and dynamic world creation.

Our multi-state team continues to pour itself into the next, expansive Last Dream installation. At times, the lengthy development phase can feel lightly sprinkled with rewards, and thus we crane our collective necks to catch a vision of the distant horizon: the far off day when we launch a polished version of Last Dream 2.

For now, you can play Last Dream and Continue Reading →

Last Dream: World Unknown is Now Available on Steam!

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Last Dream: World Unknown is now available on Steam. Get it 40% off for a limited time or pick up the Last Dream series bundle (Last Dream I & Last Dream: World Unknown) for over 55% off: http://store.steampowered.com/app/448170/Last_Dream_World_Unknown/

Last Dream: World Unknown is a classic style JRPG set in a huge non-linear world. Our teams’ goals were to immerse the player in a world of choice. From the outset of World Unknown, you can customize your party, difficulty, encounter rate, ...

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Last Dream: World Unknown Strategy Guide Now Available!

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The Last Dream: World Unknown Official Strategy Guide is now live on our website.

Download it now!

Inside, you’ll find hundreds of high resolution maps for the towns, dungeons, and other locales you’ll visit throughout your journey across Firma. There are also comprehensive item, enemy, and skill databases, not to mention, several extensive ...

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Last Dream: World Unknown Developer Livestream Fully Released on YouTube!

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All five segments of our Developer Livestream are now live on YouTube. As of today, there are 10 days until Last Dream: World Unknown releases on Steam. If you can’t wait to get a taste of our new game, you can download the demo on Steam: http://store.steampowered.com/app/448170/Last_Dream_World_Unknown/

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The Last Dream: World Unknown Demo is Live!

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There are just under 4 weeks until Last Dream: World Unknown launches but you can get an early taste of the game with the Last Dream: World Unknown Demo on Steam. The World Unknown demo contains all of the features of full game and allows you to play through the first two continents of the entirely new world of Firma. Continue from Last Dream I or start a new game; the choice is yours.

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Last Dream: World Unknown Livestream

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We’re excited to announce that we’ll be playing the Last Dream: World Unknown Demo on our twitch.tv livestream channel. Please join the entire White Giant RPG Studios development team at 8 pm EDT on Saturday, May 6th. Send us your questions before the livestream and we’ll answer them during our playthrough or interact with us directly in real-time during the livestream. We look forward to seeing you there!

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Steam Achievements DLL (Alistel)

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Intro

One of the challenges of using a game creation engine –even one as scriptable as RPG Maker– is interacting with various external social gaming software. In our case, getting Achievements to work in Steam was very difficult. The Steam API is written in C++, while RPG Maker games (VX, VX-A) run in Ruby.

Once we finally got everything working, we decided to release our library to the community, so that other developers will have an easier time getting Steam Achievements ...

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