Like many RPG fans, our team has felt inspired by Clair Obscur: Expedition 33. For those who haven’t yet experienced it, Expedition 33 is a potent reminder that turn-based RPGs can be creatively ambitious, deeply emotional, and highly rewarding.
As we continue developing Last Dream II, we are thinking carefully about how to make each class choice, dungeon, encounter, skill synergy, and discovery feel satisfying.
Expedition 33 also reminded us how much presentation matters. We want Last Dream II to leave a lasting impression through memorable worlds, ...
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