Archive for 'Blog'

Making Save Files Safer and More Reliable

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Another major area of work has been the save/load system.

Older versions of the game relied too much on broad, flexible serialization. That made it convenient early in development, but risky as the game grew. We’ve moved toward a stricter save architecture where persistent game state is explicitly saved and loaded.

That means actor progress, party data, inventory, map position, playtime, treasure state, renown, and other long-term progress now live in clearer data structures.

The benefit is reliability. Save files are one of ...

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Boss Art Showcase

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This week’s art showcase is a mystery boss.

Why a mystery? Well – we don’t want to ruin some of the surprises that Last Dream II has in store for you.

The final battler has an imposing black-armored silhouette, a heavy cloak, and a powerful weapon presence. Our artist also provided separated pieces for the arms, cloak, sword, and body, which gives us more flexibility if we decide to animate parts of the boss presentation later.

That kind of preparation is extremely helpful ...

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Rebuilding the Battle System Foundation

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One of the largest refactors over the past several months has been the battle system.

The original battle system worked, but after years of adding mechanics, it had become difficult to safely extend. Counters, action timing, targeting, animations, victory rewards, auto-battle behavior, state effects, and post-action logic were all heavily intertwined.

We’ve been rebuilding that foundation so each part has a clearer responsibility.

For example, turn flow is now handled by a dedicated battle turn controller, action execution is more isolated, targeting is ...

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New Enemy Art — Thieves, Bandits, Assassins, and Reapers

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New Enemy Art — Thieves, Bandits, Assassins, and Reapers

This week, we wanted to show off a new set of enemy battlers: the thief/bandit family.

These enemies are designed to be reusable human foes, so the face is partially covered and the silhouette is flexible enough to work across multiple encounters. The set includes several variations, including brown, gray, black, blue, and red versions.

In-game, these will represent different enemy tiers such as Thieves, Bandits, Assassins, Reavers, and Reapers.

One of the goals with Last Dream II is to make enemy families ...

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Character Art Showcase — Daruma, Martial Arts Master

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Character Art Showcase — Daruma, Martial Arts Master

This week’s showcase is Daruma, a major NPC from Mu.

Daruma is a martial arts master, the leader of a monastery, and an important mentor figure to Ryukyu, the Monk. We wanted him to feel wise, disciplined, and respected — someone known throughout Mu not for aggression, but for meditation, self-defense, and pacifism.

The completed art includes roaming sprites, battle poses, injured and unconscious poses, and a portrait.

NPCs like Daruma are important because they help give the world a sense of history ...

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Sorry for the silence…

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Sorry for the silence…
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Unleashing the Villains: Behind the Scenes of Our RPG Enemy Art!

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Unleashing the Villains: Behind the Scenes of Our RPG Enemy Art!

We know it’s been a while since our last update, but we promise, we’ve been hard at work on Last Dream II. In this post, we’re excited to share a major milestone in the game’s development—our enemy art!

In Last Dream II, we’ve gone all in on delivering 100% unique artwork, which has meant a significant investment in creating high-quality enemies. And we didn’t stop there! We made a promise to bring these enemies to life with full animations, and today, ...

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Last Dream Fishing Arcade – 100% Achievements Winner!

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We want to congratulate our $50 1st place winner, Kavaliro, on being the first person to complete 100% of the Achievements in the Last Dream Fishing Arcade!

Master Player: Kavaliro
Number of Games: 10
Favorite Character: Copernicus
Favorite Level: Mu 1
Hardest Achievement: All the Majestic Medicines
Real Time: 126 hs.
Game Time: 100 hs

As a reminder, there are another ~2 weeks (until Nov. 10th at 11:59 pm EST) to attempt to complete 100% achievements. We hope to see other people ...

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Last Dream Fishing Arcade – Livestream Now!

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Last Dream Fishing Arcade is now available on Steam and you can watch our livestream via the store page. Enjoy!

https://store.steampowered.com/app/2334080/Last_Dream_Fishing_Arcade/

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Fishing Arcade Livestream – Tuesday, Sept. 10th at 5 pm EST

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Please join us on Tuesday, Sept. 10th at 5 pm EASTERN for our launch livestream of the Last Dream Fishing Arcade!

We hope to see you there!

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