Journal

A Successful Transition to the Godot Engine

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A Successful Transition to the Godot Engine

We wanted to show off the transition to the Godot Engine. The screenshot shows the map for the Ashwood Equipment Shop as seen in the editor including the blue overlays for collisions. Godot autotiles have been a tremendous bonus that has significantly increased our development speed.

The same area can be seen as it will show “in-game”. 

At present, we have mapped the entirety of the initial town (Ashwood) and the initial dungeon (Moros Ruins). The screenshot below shows the fantastic lighting engine built-in to the Godot Engine.

In the upcoming weeks, we’ll be:

1) Finishing the mapping of the Black Forest (the second and final dungeon of the Gray Mage prologue)

2) Working on completing our NPC generation tool. This is mostly complete, but we have a bit of work to do on creating clothing for the NPCs.

3) Creating some unique battle animations for the Gray Mage. We’re really excited to take advantage of the built-in animation tools that Godot offers!