As part of our series of posts on battle system upgrades, we wanted to share the new “Guard” action which has been implemented (both in terms of mechanics and animations). Currently, “Guard” will reduce any damage by 50%; however, we have plans to give unique abilities to each character class whenever taunt is used. An example of such a unique ability is the Knight getting a weak “Taunt” (e.g. increased enemy targeting) when guarding.
In our next post, we’ll discuss the new “Auto Battle Menu” (referred to as the “Macro” menu in the screenshot).
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