In this series of posts, we are showing the upgrades made to the battle system for the Knight’s prologue. This post highlights improvements to the targeting system. The battle screenshot shows the ability to handle “Attack All” targeting needed for skills such as the Knight’s Frenzy. This required a significant rewrite of the targeting system.
Although only “Attack All” is shown here, but support for all of the potential complex targeting included in all of the planned Last Dream II skills is now supported. This includes random and multiple selection targeting for the Berserker’s skills, targeting that respects the alive/dead status of characters, and the ability to target both enemies and actors at the same time.
This is a major step forward which will quicken the pace of development for all future prologues and the rest of the game.
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