Journal

Battle System Upgrades – Part 3

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As part of the battle system upgrades for the Knight’s prologue, we developed new skills for the unique enemies in the Eastern Meropian Tunnel (the first dungeon of the Knight’s prologue). These include the “Blaze” skill – a fire-based elemental spell –  utilized by the Green Imp. A snapshot from the Blaze animation is shown in the battle screenshot above.

We also developed the capability to mirror animations since the Lore Master will be able to learn skills such as “Blaze” and therefore, we didn’t want to have to create duplicate animations for all learnable enemy skills.

Finally, we have switch from linear movement for moving effects (such as the fireball) and are now utilizing what is called a “Tween”. This allows for non-linear movement where the fireball begins slowly and then accelerates toward the target to create a more interesting effect.