Journal

Battle System Upgrades – Part 8

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As part of the battle system upgrade for the Knight’s prologue, the poison state animation (and appropriate mechanics for the slow loss of HP each turn) were implemented. The battle screenshot shows Crassus inflicted with poison due to the Black Slug’s Toxic Slime attack.

Like other status effects in Last Dream II, poison comes in multiple tiers that increase in severity as you delve deeper into the game. Poison now properly reduces HP in battle whenever a character gets their action selection. In addition, poison works outside of battle based on the number of steps taken on the map.