We’ve now completed the mapping and mechanics of the White Mage’s prologue first dungeon – the Coastal Cave! This is one of our more ambitious dungeons thus far and features tidal mechanics where you must avoid the high tide to avoid getting  washed back to the beginning of the cave. We also populated the area with numerous small animals such as crabs, fish, and seagulls. We’re slowly figuring out the most efficient way to create maps like this which will hopefully save us time in the long run.
We’re now ready to start testing the first half of the White Mage prologue. We hope to soon have a fully playable (first half) White Mage prologue.
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