The last of the enemies encountered in the Felton Swamp (the second dungeon of the White Mage prologue) is the Green Pixie. This ethereal being casts powerful Wind magic (Gale) which can be countered by careful use of the White Mage’s ability to enhance the party’s magic defense. The Green Pixie also has the ability to heal the entire enemy party, so be sure to wipe out any Pixies first before worrying about any Black Ants or Constricting Vines.
Now that all of the enemy animations are complete, we’re returning our focus to mapping the interior of the buildings in Galice (the initial town in the White Mage prologue) and then working our way through the White Mage prologue cutscenes.
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