Our recent work has been parallel work on the Hunter’s prologue, mapping of the White Mage’s first dungeon (the Coastal Cave), and creation of the equipment art for the entire game. One area that has required extra work is the Hunter’s option of using either a bow or dagger which requires different animations for these two weapons.
We’ve now completed the animations for the normal attacks for both the dagger and bows but still need to write the code that links the equipping of those weapons to the proper animations (e.g. using the dagger animation when a dagger is equipped).
In our next post, we’ll share how the equipment art for some higher tier weapons look now that it’s been integrated into the game!
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