Journal

Hunter’s Battle Sprite

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Another item on the to-do list for the Hunter’s prologue is creating the Hunter’s battle sprite. This includes the idle animation that plays while the Hunter is waiting to act. The completed Hunter’s idle animation is shown above. We still have to create special animations for the Hunter’s skills as well as a completely new animation for her attack with a bow since the normal “swinging” animation used by other characters who use a sword/axe won’t work.

We’re moving closer to the point where we can start game testing the first dungeon of the Hunter’s prologue.