Along with all of the work on the battle animations for the Hunter’s prologue, we’ve also been pushing on creating the cutscenes that develop the Hunter’s story. In this scene, the Hunter has finally found the Boar that she is seeking as the prize food for the feast to celebrate Princess Ismene’s arrival.
This cutscene represents mid-point of the Southern Dryades Forest and after the completion of the scene, the player can return to Greenwater to proceed further in the prologue.
One of the major improvements that was made to support this cutscene was the ‘nudging’ of dialog boxes so that they always appear on screen regardless of where they would show relative to the player. It sounds easy, but it turned out to have a lot of corner cases that made it more difficult to achieve, especially when making sure that the dialog stems attach to characters.
This cutscene is now complete and we’re moving onto the largest cutscene of the Hunter’s prologue which will require new art. In our next post, we’ll show Princess Ismene in battle!
Share