The first step on the road to completing the the Hunter’s prologue is the Hunter’s roaming sprite sheet (e.g. the sprite that you see outside of battle). This includes idle, walking, and running animations with 8 frames per direction for both walking and running. The 8 frames for the idle animation allow for the addition of blinking or expressions.
You can see the completed product below:
Next on the list is to create some unique art for the Hunter’s prologue areas including new pine trees, plants, and log cabin walls for the buildings of the Hunter’s village – Greenwater.
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