Journal

Game Demo Play-through Poll

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We’d like to get your opinion on whether you’d like to see a game demo play-through of one of the Last Dream II prologues. Currently, the Gray Mage, Knight, and Hunter prologues are complete, and we hope that the White Mage prologue will be complete in the near future.

Our question is do you want to see a game demo play-through in a future post, would you prefer to to play through the prologue demos yourself, or neither!

If you have suggestions ...

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Mapping Galice

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Mapping Galice

In this post, we’ll present how we develop town maps. In this case, we’re using the initial town of the White Mage prologue, Galice, as an example. It should be noted that outside of the mapping, creating a new town, especially on a new continent which different flora and fauna requires the creation of a substantial amount of new art which somewhat slows the development process compared to if we could simply perform the map development.

As with all maps, we ...

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White Mage in Battle!

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White Mage in Battle!

We’re excited to show that all the pieces are in place for the White Mage’s prologue in terms of starting to test the battles. In the image above, you can see the White Mage’s party (Elizabeth, Baaduri, Gaimi, and Gatsi) fighting two Undead Kobolds.

This is the first time in our testing that we’ve had a full party to play with since the Gray Mage’s prologue is a solo endeavor, the Knight’s prologue is a trio, and the Hunter’s prologue is ...

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New Trees for a New Continent

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New Trees for a New Continent

In an effort to make each continent feel unique, we are creating new environmental art for the continent of Nysa (where the White Mage and Engineer prologues take place). In our previous games, we had a limited amount of environmental art which made it more difficult to make each area feel different. Although it requires significantly more effort, we think it will be worth it in the end.

So far, we’ve created a few tree variations for the White Mage prologue. ...

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The Red Crystal Organization

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Other than the Knights Templar, the other key organization in the White Mage prologue is the Red Crystal. The Red Crystal is a charitable organization whose mission is to heal the sick. With their immense talent for healing, White Mages are dearly sought by the Red Crystal; however, the Red Crystal is also composed of those without magical talents who are trained as nurses or as herbal healers.

The White Mages of the Red Crystal often joins forces with the Knights ...

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White Mage Skills

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One component of our work on the White Mage’s prologue has been a focus on her magical skills. She has a very large variety of curative magic that allows for restoring HP, reviving dead party members, curing status effects, buffing defensive attributes, resisting elemental attacks, and attacking the undead.

We’ve implemented the mechanics for nearly all of her skills but haven’t yet finished the battle animations. We’re also roughly 25% complete with implementing the skill upgrades for the White Mage.

The mage-like ...

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Coastal Cave Enemies Part 3 of 3 – Undead Kobold

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This is the final post in our series on the enemies encountered in the first dungeon of the White Mage’s prologue – the Coastal Cave. This post focuses on the Undead Kobold.

Kobolds are a race of so-called “underdwellers” that live in caves and other dank places. Kobolds, Gnomes, and other underdwellers are well-known as cleptomaniacs (thieves) and will steal anything they can get their claws on. Luckily, this Undead variety of Kobold is brain-dead and has lost the urge to ...

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Coastal Cave Enemies Part 2 of 3 – Undead Snail

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We’re continuing our series on the enemies of the White Mage’s prologue, and more specifically, those encountered in the Coastal Cave (the first dungeon of the prologue).

This post shows the idle animation for the Undead Snail. Like the Black Slug encountered in the Knight’s prologue, the Undead Snail doesn’t have any clear joints to perform an animation, so instead we use a Shader to translate and deform the snail to give it a “slithery” feel. The Snail is separated from ...

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Coastal Cave Enemies Part 1 of 3 – Undead Toad

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We’re working our way through the animations for the enemies encountered in the White Mage’s prologue. Our focus is currently on the enemies encountered in the Coastal Cave (the first dungeon of the White Mage’s prologue).

This post shows the Undead Toad which (you may remember from our earlier post on the new ‘cut-up’ tool) is a variation on the Spotted Toad encountered in the Knight’s prologue.

Our next post will show the 2nd enemy in the Coastal Cave, the Undead Snail.

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White Mage Battle Animations Completed

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White Mage Battle Animations Completed

We were starting to begin the process of creating the White Mage battle sprite poses when we realized a problem. The original sprite (shown below) had a key problem. Can you see it?

The problem is that you can’t see the White Mage’s hand, which is fine when roaming around maps, but becomes a problem in battle when she must hold her staff or orb.

Luckily, there was a simple solution thought of by Co-Developer Seth. The White Mage is asymmetric ...

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