Sorry that it’s been such a long time since our last post. Despite the silence, we’ve been hard at work on making strides in Last Dream II and we’re nearing an important milestone.
The milestone is the completion of the Gray Mage prologue. It’s especially important because it means that most of the core mechanics of the game have been implemented. There will doubtless be improvements and modifications in the future, but all of the core menus, battle mechanics, and cutscene ...
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