Our graphic artist finished the Knight’s battle poses and we were able to generate the idle animation for the Knight in battle. Once we finish animating the enemies for the Knight’s first dungeon (the Western Meropian Tunnel), we’ll be able to start testing out the Knight’s skills in battle (exciting!).
We’ll keep you up-to-date on our progress through the Knight’s prologue which will hopefully progress much quicker than the Gray Mage’s prologue in terms of development time.
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