We’re excited to let you know that we’ve wrapped up the Knight’s prologue! One of the major efforts that we had to complete before wrapping up the Knight’s prologue was the new Enemy AI system which allows for enemies to choose their actions based on the current battle conditions (e.g. if they are injured, if they are inflicted with a state, etc.). We’ll discuss the Enemy AI system in another post, but with it complete we were able to wrap up the Knight’s prologue and now we’re ready for some game testing.
After game testing, we’ll be moving onto the Hunter’s prologue which we hope will be a quicker effort than both the previous prologues since the battle system is fully functional at this point.
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