We finished up our bi-annual tournament approximately two weeks and we’ve been hard at work since then building the game engine tools that we need to generate the story cutscenes for Last Dream II. The video shows our work so far on the cutscene that plays at the beginning of the Gray Mage prologue. It’s slow going now since we have to create the framework for each command for the first time – future cutscenes should go significantly quicker.
There are a few more cutscenes to develop for the Gray Mage prologue, but we hope to complete them relatively quickly now that most of the tools are in place. Within a month or two, we’ll start game testing and balancing the Gray Mage prologue and once that’s complete, we’ll be releasing the Gray Mage prologue demo to get your feedback.
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