Have you played RPGs where the menu system is frustrating? We can recall gaming experiences where nothing felt intuitive and a “rage quit” shortly followed!
Of course, the well-meaning game developers likely made a considerable effort to craft an enjoyable experience for their fans, because intuitive menu systems are challenging.
Our strategy for a greater probability of success in this arena is based on: (1) attunement with the experiences players already have with other RPGs, particularly Last Dream and LD: World Unknown, (2) thoughtful groupings of menu categories, and (3) asking friends and fans to endlessly game test our beta content.
This last part is invaluable. RPG fans know best when a menu system feels “right” and is easy and fun to navigate. Below is an image of our current layout. We hope we are progressing in the right direction!
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