Journal

Nepenthes

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One of the required elements for the Hunter’s Prologue first dungeon is animating the enemies. The above screenshot shows the Nepenthes – created by our very talented graphic artist (https://twitter.com/UncleBladey). The process of animating each enemy requires separating the enemies into their individual pieces – in this case that means each leaf, tentacle, and the body – so that we can move each piece separately.

At this point, we’ve created the “idle” animation which is used when the enemy is waiting. Next on the list will be creating animations for the Nepenthes normal attack and any skills. Since this enemy is stationary, no running/walking animation will be necessary.