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New Cut-Up Tool for Enemy Animations

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New Cut-Up Tool for Enemy Animations

Our team (specifically Co-Developer Seth) recently created a new tool that will significantly speed up the process of cutting up the variations of a particular enemy after one variety has already been performed.

In this case, we’ve already performed the ‘cut-up’ process for the Spotted Toad and are now needed to apply the same process to Undead Toad which has the same form and shape but the details are quite different.

If we manually performed the ‘cut-up’ process again, it would require several hours of painstaking pixel removal to general the various segments that compose an enemy. With this new ‘cut-up’ tool, that process can be reduced from hours to minutes utilizing a Python script to perform pixel comparison and automate the cut-up of a new enemy variety based on previous work. The results for the Undead Toad are shown below:

The elements that aren’t present in the original and have to be added to the original art in order for animations to display properly are highlighted in Red. These pieces (in Red) still have to be added manually, but it’s a much smaller amount of work than performing the full cut-up for each variety of a particular enemy.