We’re excited to announce that we’ve chosen a new engine for Last Dream II. After prototyping in Unity, EasyRPG, and Godot, we have chosen Godot!
Godot will enable some exciting new features such as dynamic lighting, location dependent sound effects, and realistic water effects (just to name a few).
We’ve been utilizing the excellent autotile features in Godot to rapidly remap the Gray Mage prologue. While we did lose a bit of progress, we expect that the improved workflow in Godot will drastically reduce the development time for Last Dream II, especially in terms of generating the towns, dungeons, and other locations in Last Dream II.
We hope to be able to share a playable Gray Mage prologue with you soon.
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