It’s taken us a while to get around to it, but we’ve now implemented “rows” into the battle system for Last Dream II. As part of that, we needed to create a menu to allow the player to change the row of each party member. The screenshot shows the current draft of the menu with the Hunter (Atalanta) and the Princess (Ismene).
A bit of background on the row-based targeting system that we’re carrying forward without much modification from Last Dream I. There are three rows: Front, Middle, and Back. The front is targeted the most, the middle row is targeted a modest amount, and the back row is least targeted. Each row has a targeting “ODDS” variable assigned to it (Front = 75, Middle = 50, and Back = 25). The targeting chance of a character is their ODDS divided by the total ODDS of the party.
For example, if three characters are in the front row (75 each) and a single character is in the back row (25), then the targeting chance for the character in the back row is:
targeting chance = 25 / (3*75 + 25) = 25/250 = 10%
One of the new features of the Row Menu in Last Dream II is the dynamic calculation of the targeting chance for each character in the party which is displayed in the middle window with the text “Atalanta: 75.0%, Ismene: 25.0%”. As you switch the characters into different rows you can see the targeting chance update in real-time.
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