The character prologues feature a variety of instrumental music to complement each setting. Our hope is that players will find the music immersive and enjoyable, while not being distracting.
While game testing, we noticed that the fire crackle sound effect we overlaid on the scene below was distracting, as if a character was drumming with sticks. To correct this, we repeatedly played the scene’s music while simultaneously testing various fire crackle sounds.
The original sound effect we selected before mapping the scene was the attached sound effect.
The revised fire crackle, to be played around 5 decibels below the music volume, is the main sound effect played through this post.
Do you think we made the right choice?
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