Approximately a week ago, our development team joined virtually for a game testing session of the Gray Mage prologue. It was extremely productive and lead to significatn improvements in the Gray Mage prologue. We’re still working on fixing the issues that we found during game testing and plan to meet again soon for another round of game testing. What specifically did we find/fix?
1) Two game ending bugs regarding battle interactions with menus/events
2) Numerous dialogue improvements
3) Mapping / collision layer improvements
4) Menu improvements
We’re also excited to announce that we have builds of Last Dream II on Steam. They’re currently limited to our development team in order facilitate game testing, but at some point in the future, we’ll open up Steam builds of Last Dream II to alpha testers.
Please contact us if you’re interested in being an alpha tester for Last Dream II.
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