As we continue through the White Mage skill animations, we decided that it would be better to avoid having two separate skills for a single ally status cure and a party-wide status cure. In the original Last Dream, Bright was the single ally cure for Blind and Flash was the party-wide cure for Blind. In Last Dream II, similar to what we’ve done with combining Cure and Heal into a single skill (Heal), we have decided to combine Bright and Flash into a single skill (Bright).
We can do this with the new target toggle ability that we’ve implemented for other skills such as Fire and Heal. For Fire and Heal, the amount of damage/healing is divided by the number of targets and costs the same amount of MP regardless of the number of targets. However, that type of functionality doesn’t make sense when curing status effects. A target is either healed of a status effect or not; there is no weaker form. Therefore, skills such as Bright have an MP multiplier built-in when their target scope is toggled to the entire party. For example, when targeting a single ally, Bright will cost 8 MP. If the scope is toggled to the entire party (with 4 characters), then the MP cost will be 32 MP (8 MP x 4 characters).
We’ve now implemented this functionality and plan to use it widely for the White Mage status cure, attribute buff, and null elemental skills.
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