Journal

White Mage Skill – Invisible

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One of the important subset of skills for the White Mage are those that boost defensive attributes. The White Mage can increase one of those defensive attributes – dexterity (DEXT) – with a skill called Invisible. In prior Last Dream games, there were two separate attributes called “Accuracy” and “Agility” that controlled the offensive and defensive aspects of hit chance for an attack, respectively. In Last Dream II, we’ve combined these two separate attributes into a single attribute called Dexterity. 

So while Invisible is primarily meant as a defensive skill (to increase the chances of a character dodging enemy attacks), it will also increase the targeted ally’s accuracy in their own attacks. With Invisible, we thought it would make sense for the player to become partially invisible and so we change the “alpha” (e.g. transparency) of the character while they have the DEXT boost as seen in the video.