Our graphic artist (www.twitter.com/UncleBladey) recently completed the Zombie enemy art (as well as several variations for later, stronger versions). The Zombie will be encountered as part of the first major quest of Last Dream II after the party forms. The cut-up and animation for the Zombie still remains to be done, but that will be done down the road once we’ve completed all the work on the prologues.
At this point, we nearly have all of the enemy art for the prologues and are well on our way for the remainder of the game.
In other news, we continue to work on the Hunter’s prologue. All of the enemies in both the Southern and Northern Dryades Forest have been animated including their idle, running, and normal attack animations. There is still a bit of work to do on their skill animations, but first we’re working on getting all the animations setup for the Hunter in battle.
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