Archive for 'Blog'

The Sage

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The Sage

This post is part of a series on Last Dream II class upgrades. The Gray Mage’s choices for class upgrades are the Sage (featured in the this post) and the Dragoon.

 

The Sage is the “magical” upgrade branch of the Gray Mage and gets new, unique magical skills that a variety of purposes such as healing, damage, or buffing the party.

 

My wife has completed a one-of-a-kind Last Dream II crocheted “doll” of the Sage, as shown below.

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The Warlock

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The Warlock

At some point in the game (we don’t want to ruin when), you’ll be presented with the chance to upgrade your class. Unlike Last Dream I where there was only a single upgrade choice for each class, Last Dream II has branching choices for each class. For the Black Mage, the choices are the Warlock (featured in this post) and the Wizard.

 

The Warlock gets access to more powerful element spells like Fire, Ice, Lightning, and Wind as well as ...

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Time Mage Roaming and Battle Sprites

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Time Mage Roaming and Battle Sprites

The completion of the Time Mage roaming and battle sprites means that all 12 classes are ready for action in Last Dream II. The Time Mage is one of 4 new classes added for Last Dream II and is largely a support character that can speed up other party members or slow down the enemies.

We’ll now our attention to rapidly prototyping the prologues for the remaining classes.

 

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Thief Roaming and Battle Sprites!

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The completion of the Thief’s roaming and battle sprites marks the the penultimate sprite-work that needs to be completed for Last Dream II’s main characters. The only remaining character after the Thief is the Time Mage. Although the Thief is most well-known for using daggers, she can also utilize bows similar to the Hunter. The Thief’s prologue is the only one that explores the unique continent of Saguenay, home to independent city-states like Tyre and Sidon.

 

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Monk Battle and Roaming Sprites!

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The completion of the Monk battle and roaming sprites marks 10 of 12 of the Last Dream II sprites complete. The only remaining classes are the Thief and the Time Mage. The Monk was unique because he does not use weapons and so his guard and physical attack animations for the battle sprite had to be created from scratch. We’re really looking forward to developing the Monk prologue and fleshing out the mechanics of his new “form” system.

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Lore Master Roaming and Battle Sprites!

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Lore Master Roaming and Battle Sprites!

We’re continuing our work on the roaming and battle sprites and this time we’d like to show you the completed Lore Master sprites. The Lore Master is one of the new classes in Last Dream II. Her specialty is that she can learn the skills of enemies.

This marks the 75% completion point for the sprites needed for the main characters of Last Dream II. Just three more to go!

 

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Chairs!

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Chairs!

It might seem a little strange to have an entire post dedicated to chairs, but they are important environment art and an important step in our way toward 100% updated art. Our graphic artist has been hard at work updating all of our chair art (including sofas, loveseats, thrones, and a variety of different types of chairs). The contrast between the original art (right) and the updated art (left) is pretty stark as shown below:

 Over the next couple of ...

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Engineer Roaming and Battle Sprites

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Engineer Roaming and Battle Sprites
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Summoner Roaming and Battle Sprites Complete!

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We’re continuing our march through the required sprite artwork for all of the character prologues. Previously, we had created all of the walking animations, but had burned out and only completed the running animations for the Knight, Hunter, Gray Mage, and White Mage.

 

In addition to the roaming sprite, we’ve also completed the Summoner battle sprite which will allow testing her battle mechanics in the prologue.

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Last Dream II – Black Mage Sprite!

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Hello all. Thank you all for joining the Last Dream Fishing Arcade Bonus Livestream. We had a great turnout and we really appreciate your support.

In parallel with our Last Dream Fishing Arcade work, we’ve also been working on the Black Mage prologue. Our latest development efforts have focused on the Black Mage battle and roaming sprites. The full roaming sprite (still, walking, and running) is shown above.

 

In addition, the full Black Mage battle sheet including the idle, running, ...

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