This video shows our current progress in migrating from Godot 3.x to Godot 4.x. The title screen, game options selection screen, and character selection screen are all mostly updated; however, you’ll see some significant oddities in the location selection screen – specifically, some flying fish!
In Godot 3.x, these same fish moved smoothly underwater and could jump slightly out of the water but were pulled back by gravity in the physics engine. Unfortunately, some of the physics / environment parameters must have been lost in the migration and we’ll have to figure out what’s broken. Hopefully, it will be an easy fix.