Journal

Performance Tuning: Introduction

Posted by:

Lag, lag lag. Everyone hates lag. We’ve stopped playing games because they were too laggy, and we’re sure you have to. Last Dream: World Unknown pushes the RPG Maker game engine to its very limits, so lag is something we are constantly encountering and trying to eliminate.

But if everyone hates it, why don’t game developers just get rid of it? Turns out that making your game run smoothly is easier said than done. The “Performance Tuning” series will cover some of our attempts to eliminate lag in Last Dream and World Unknown, and how well they worked (or didn’t). It’s a bit more technical than our previous entries, but we hope it will give you some insight into the kinds of challenges developers face.

crescent-canyon-lag