Author Archive

Friends We Don’t Know

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Dear Friends,

As a passion project among our small team of avid RPG enthusiasts, Last Dream exceeded our expectations the first time someone we didn’t know played our nascent RPG and became engaged in the mystery, just like us.

It’s a funny thing to find your own creation mysterious, but Last Dream is mysterious for us: how will our quest experience change with different characters? How swiftly can we reach the Ship? Will players we don’t know be better ...

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Crafting Custom Graphic Art that “Lives” Within a New World!

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Our development team has elected to invest our funds and time into crafting unique graphic art for Last Dream 2.

Beyond creating amber blades of grass, rustic cabin chimneys, and other essential design elements of our nascent world, we particularly enjoy dreaming up enemy creatures who live within LD2.

The design process starts with a draft description.

For example: “The Green Goblin is a weak enemy encountered early in LD2 who is primarily a physical attacker. Goblins are smaller than humans, but nearly ...

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Fundamental Optimism

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A spirit of optimism is as fundamental to game development as coding skill and dynamic world creation.

Our multi-state team continues to pour itself into the next, expansive Last Dream installation. At times, the lengthy development phase can feel lightly sprinkled with rewards, and thus we crane our collective necks to catch a vision of the distant horizon: the far off day when we launch a polished version of Last Dream 2.

For now, you can play Last Dream and Continue Reading →

Crafting Narrative Arcs within Video Games

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As a direct result of the generous support of our Kickstarter backers, our development team has steadily advanced our game design capabilities. An essential component of our efforts is striving to create compelling storylines that you will enjoy. With your indulgence, we would like to share our perspective on story development.

Outside Mausoleum

Crafting storylines that draw the Player further into the world of Last Dream requires emotive, purpose-driven characters. Such characters must also be ...

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Last Dream: World Unknown

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townWe promised our (surprisingly) patient Kickstarter backers an expansion and Last Dream: World Unknown is a big one… arguably a standalone sequel. After recently dedicating our entire combined annual vacations to development, we now have a beta version!

Please check out our development status Continue Reading →

The Final Push

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townA swift 2 years later, what was once just a fun addition to our annual weeklong RPG and fitness Tournament, is now a viable commercial product wrapped in the four-person Partnership called White Giant RPG Studios, LLC.

Countless hours have been invested to craft ...

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Last Dream Development Party!

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Banners and balloons, wine and kabobs – White Giant RPG Studios held a development party for its inaugural game on September 20, 2012. The fanfare culminated in an all day and night (until 7am) speed-run tournament between the company founders, game testers, ...

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Shockingly-Free Great Music

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Among many joys arising from the Last Dream project has been the discovery of fantastic new music. Our team listened to countless compositions by creators looking for nothing more than recognition, and felt resoundingly fortunate to have uncovered hundreds of eclectic creations. The ...

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Frothing Complexity

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The world of Last Dream grows ever more complex. Ancient Vanir inhabited Terra for millennia only to mysteriously disappear. A portal generated by the passing Essence of Terran souls connects Earth to Terra. The promise of eternal life and the resultant wisdom drives ...

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Game Testing!

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Ah, the tricks and travails of the alpha-version Game Tester – the beneficiary of accidentally overpowered characteristics that permit crushing superiority over humble battlers, and the victim of sudden game-ending bugs. Consider today: I discovered that my Monk can leverage Silence Strike for ...

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