It’s been almost two weeks since our last post, but rest assured, that we have been hard at work. Most of our work has been upgrading the battle system for the Knight’s prologue since the original battle system was written for the Gray Mage’s prologue. The primary difference is that the Gray Mage’s prologue is a single character party whereas the Knight’s prologue includes two additional party members: Marcus and Crassus. In addition, the Gray Mage’s prologue only had skills ...
Continue Reading → ShareBattle System Upgrades – Part 1
Posted by: Andrew Walker
The Knight’s Prologue – Part 4
Posted by: Andrew Walker
After completing the first dungeon of the Knight’s prologue, there is a short campfire cutscene that plays. This allows you to save your game and rest your party before embarking to explore the second and final dungeon of the Knight’s prologue. This cutscene has been completed as well as the mapping of the Knight’s second dungeon.
Our primary work at this stage is to update the battle system to allow for multiple party members. Our initial work was focused on the ...
Continue Reading → ShareThe Knight’s Prologue – Part 3
Posted by: Andrew Walker
After you’ve explored Syros Castle to your heart’s content, you’ll visit the Eastern Meropian Tunnel which connects the central and eastern portions of the continent of Meropis. A short cutscene plays when the Knight and his party enter. The cutscene has been completed except for a small element which is the missing art for the animal that pulls the wagon.
The Tunnel entrance and interior areas have both been completed. It’s here that you’ll encounter your first battles. We hope that ...
Continue Reading → ShareThe Knight’s Prologue – Part 2
Posted by: Andrew Walker
In this post, we’re sharing our further progress with the Knight’s prologue. The screenshot above shows the third and final segment of the initial cutscene that introduces the Knight’s prologue. Here you’ll be introduced to two party members who join Tiberius on his journey: Marcus and Crassus.
Two important points are i) the unique sprites for Marcus and Crassus which have also been completed for battles (which we hope to share soon) and ii) the completed backdrop of Syros Castle.
If you ...
Continue Reading → ShareThe Knight’s Prologue – Part 1
Posted by: Andrew Walker
In this series of posts, we’ll be sharing our recent progress with the Knight’s prologue. Our graphic artist has completed special NPC sprites for two important characters in the prologue: Advisor Vallantoth and Emperor Leto.
Although you only see his back in the above screenshot, we’re excited to have highlight characters such as Vallantoth through their distinct look. This screenshot shows the second part of the Knight’s initial cutscene with the Knight (Tiberius) called to Vallantoth for a special meeting.
We don’t ...
Continue Reading → ShareAchievements!
Posted by: Andrew Walker
Although the menu displayed above is very much a work-in-progress, we wanted to show you our progress with achievements in Last Dream II. We have a tentative list of 372 achievements ranging from defeating a certain number of enemies to completing a specific number of the puzzles sprinkled throughout the Last Dream II world.
While many of these achievements cannot be completed in the current game (e.g. an Arena is planned but has not yet been implemented), we have created the ...
Continue Reading → ShareThe second (and final) dungeon of the Knight’s prologue is the northwestern section of the Black Forest. This is the same overall forest that is featured in the Gray Mage’s prologue, but a different area that is inaccessible when playing as the Gray Mage.
Note: This map is not entirely finalized since it has not been playtested; therefore, light levels and other details may be added before the Knight’s prologue is considered complete.
Continue Reading → ShareThe main area of the Knight’s prologue first dungeon is a bio-luminescent tunnel. The area features strange blue glowing flora that begins to glow whenever you approach. Once you’ve come nearby any of the mushrooms, they remain activated and continue to give off a small amount of blue glow.
Note that the screenshot above shows a “work-in-progress” map without many of the details (small plants, rocks, etc.) that will be added to finalize the map. Furthermore, the lighting levels may be ...
Continue Reading → ShareThe first dungeon in the Knight’s prologue is the Eastern Meropian Tunnel, whose entrance is shown in the screenshot above. The Eastern Meropian Tunnel connects the lands around Syros with the lands near Ashwood and the Black Forest.
Note that the screenshot shows a ‘work-in-progress’ that is lacking some of the details that flesh out the Last Dream II world, but we wanted to show you our significant progress on the Knight’s first dungeon. There is also a cutscene that plays ...
Continue Reading → ShareIt’s been several weeks since our last post, but we’ve been hard at work on the Knight’s prologue. Over the next few posts, we’ll share our progress. The Knight’s prologue begins in Syros Castle (shown in the screenshot) which is the heart of a powerful empire.
The mapping of Syros Castle has been completed and we’ve moved onto the cutscenes that develop the storyline of the Knight’s prologue. The cutscenes are largely complete but still require some additional polish before we ...
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