Over the last two weeks, we’ve been hard at work focusing on two major elements of the game to prepare the Gray Mage prologue for demo release:
1) Bug fixes!
2) Adding immersive details to make the world feel real.
We’ve fixed a great many bugs over the last two weeks that appeared as we played through the first dungeon (the Moros Ruins) in the Gray Mage prologue. These bugs were largely focused on battle, especially with multiple enemies; however, other bugs that ...
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