Archive for 'Blog'

Character-specific Sidequests

Posted by:

 How should Last Dream II deal with character-specific sidequests?

Continue Reading →

Exclusive Enemy Artwork

Posted by:

A major decision our indie team made early on for Last Dream 2 was to exclusively feature custom graphic art. This was a substantial commitment that has involved hundreds of design decisions, mapping tweaks, hand-wringing over menu formats, and re-colorings of trees, walls, wine bottles, etc!

We were fortunate to befriend a pixel artist named Blade (https://twitter.com/UncleBladey). His dedicated, multi-year effort to newly create hundreds of unique NPCs, character profiles, blades of grass, and fierce enemies is ...

Continue Reading →

Last Dream II Mini-Games

Posted by:

Which mini-game sounds most interesting for inclusion into Last Dream II?

Continue Reading →

Lighting in Last Dream II

Posted by:

The very first “dungeon” that the Gray Mage, Lucius, enters in Last Dream II is called the “Moros Ruins”. We had nearly finished this dungeon but realized we couldn’t really get the right feeling – it was supposed to be dank and dark but that simply wasn’t coming across.

We started with adding moss to age the stone tiles, but then for realism and immersion decided we needed some small puddles of water (with dripping animations) to explain the ubiquitous moss.

Maybe ...

Continue Reading →

Realizing the Dream

Posted by:

Realizing the Dream

 Working on video game development among talented friends is a dream realized, although our final fantasy remains in progress: multiple team members would love to quit their day jobs and focus exclusively on the Last Dream series full time.

Without our primary employment as programmers, scientists, engineers, and business managers, we could delve deeply into crafting thematic cultures, music, and graphic art within each section of LD2; we could challenge ourselves with mobile and arcade versions, compete in timed trials against ...

Continue Reading →

Last Dream II Character Classes

Posted by:

Last Dream II Character Classes

We thought we’d take this opportunity to introduce the Last Dream II character classes to you. One thing you’ll notice immediately is that we’ve transitioned to unique graphic art. We’ve hired a talented graphic artist ( https://twitter.com/UncleBladey) to create new character sprites (as well as enemy battlers that we’ll show you later).

 Leif: The Berserker (New Character Class in Last Dream II)

Leif was an aimless youth who found success as a member of a ...

Continue Reading →

Last Dream II Status Update #1

Posted by:

Hello everyone!

We’ve just finished up our annual retreat with the entire White Giant RPG Studios team including myself (Andrew), Josh, Mark, Seth, and Chris. We’ve worked hard over the last week to make substantial progress on Last Dream II. Over the last year, we’ve been developing unique graphic art and we’ve only recently developed the tools necessary to integrate our art into maps for Last Dream II.

The image above is the exterior of the first dungeon that the Gray Mage ...

Continue Reading →

A Commitment to Meticulous Graphic Artistry

Posted by:

Our indie team is investing personal funds into copious custom graphic art because we believe our patient fans will value the unique gaming experience being developed within Last Dream 2.

Plus… we just really like our graphic artist Bladey! https://twitter.com/UncleBladey

Check out some of his original designs made exclusively for Last Dream 2!

Wicked Wolves Walk!
Continue Reading →

Friends We Don’t Know

Posted by:

Dear Friends,

As a passion project among our small team of avid RPG enthusiasts, Last Dream exceeded our expectations the first time someone we didn’t know played our nascent RPG and became engaged in the mystery, just like us.

It’s a funny thing to find your own creation mysterious, but Last Dream is mysterious for us: how will our quest experience change with different characters? How swiftly can we reach the Ship? Will players we don’t know be better ...

Continue Reading →

Crafting Custom Graphic Art that “Lives” Within a New World!

Posted by:

Our development team has elected to invest our funds and time into crafting unique graphic art for Last Dream 2.

Beyond creating amber blades of grass, rustic cabin chimneys, and other essential design elements of our nascent world, we particularly enjoy dreaming up enemy creatures who live within LD2.

The design process starts with a draft description.

For example: “The Green Goblin is a weak enemy encountered early in LD2 who is primarily a physical attacker. Goblins are smaller than humans, but nearly ...

Continue Reading →
Page 20 of 23 «...101819202122...»