
This week we’re showing the enemy units that make up the main villain’s army.
These enemies are designed to evolve visually across tiers — starting as standard soldiers and becoming more imposing with darker armor, red accents, and eventually boss-like variants.
One interesting detail is that different elements like cloaks and horns were designed modularly, allowing for mix-and-match variations.
This gives us flexibility to create variety without needing entirely new base designs for every encounter.

