With the mapping of the Gray Mage prologue complete, we’ve switched our focus to the creation of unique non-playable character (NPC) sprites. Using Python, we’ve created a simple GUI that allows both manual selection of NPC elements as well as simple randomization.
There are still a few minor bugs to work out as well as areas where it is simply incomplete (such as missing shoes), but it’s in a state where we’re comfortable sharing it with you.
Nearly every element allows ...
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