Working on video game development among talented friends is a dream realized, although our final fantasy remains in progress: multiple team members would love to quit their day jobs and focus exclusively on the Last Dream series full time.
Without our primary employment as programmers, scientists, engineers, and business managers, we could delve deeply into crafting thematic cultures, music, and graphic art within each section of LD2; we could challenge ourselves with mobile and arcade versions, compete in timed trials against ...
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