Journal

Making Auto-Battle Smarter

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Auto-battle is something many players rely on, especially for grinding or replaying content.

We’ve been refactoring the system so decisions are based on actual expected outcomes rather than simple rules.

That means:

  • Evaluating buffs and debuffs based on real impact

  • Considering probabilities of states applying

  • Choosing skills based on context instead of fixed priority

The goal isn’t to make auto-battle perfect — it’s to make it feel intelligent and consistent.