Journal

Reworking Equipment and Character Customization

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Equipment has become one of the deeper systems in Last Dream II, so we spent a lot of time rebuilding how it works behind the scenes.

Equipment is now handled as individual instances rather than just simple item IDs. That matters because equipment can support things like sockets, gemstones, state bonuses, set bonuses, and future customization.

We also refactored the logic that determines what equipment a character can use, what bonuses it provides, and how those bonuses affect derived stats. This makes character builds cleaner and more flexible.

The end goal is simple: when players equip gear, socket gems, compare items, or build a character toward a specific role, the game should feel consistent and responsive. The refactor gives us a much stronger foundation for that.