We have been busy over the last few weeks on several fronts including rapid dungeon design, Last Dream Fishing Arcade mobile development, and updating environmental art for Last Dream II. The latest improvements to the environmental art can be see in the image below showing a comparison of the new (left) and old (right) skeleton art:
The old art was a suitable placeholder so that we could continue development and complete mapping; however, the level of detail and shading realism ...
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We’ve also implemented min and max zoom limits and ...






