Author Archive

Thief Roaming and Battle Sprites!

Posted by:

The completion of the Thief’s roaming and battle sprites marks the the penultimate sprite-work that needs to be completed for Last Dream II’s main characters. The only remaining character after the Thief is the Time Mage. Although the Thief is most well-known for using daggers, she can also utilize bows similar to the Hunter. The Thief’s prologue is the only one that explores the unique continent of Saguenay, home to independent city-states like Tyre and Sidon.

 

Continue Reading →

Monk Battle and Roaming Sprites!

Posted by:

The completion of the Monk battle and roaming sprites marks 10 of 12 of the Last Dream II sprites complete. The only remaining classes are the Thief and the Time Mage. The Monk was unique because he does not use weapons and so his guard and physical attack animations for the battle sprite had to be created from scratch. We’re really looking forward to developing the Monk prologue and fleshing out the mechanics of his new “form” system.

Continue Reading →

Lore Master Roaming and Battle Sprites!

Posted by:

Lore Master Roaming and Battle Sprites!

We’re continuing our work on the roaming and battle sprites and this time we’d like to show you the completed Lore Master sprites. The Lore Master is one of the new classes in Last Dream II. Her specialty is that she can learn the skills of enemies.

This marks the 75% completion point for the sprites needed for the main characters of Last Dream II. Just three more to go!

 

Continue Reading →

Chairs!

Posted by:

Chairs!

It might seem a little strange to have an entire post dedicated to chairs, but they are important environment art and an important step in our way toward 100% updated art. Our graphic artist has been hard at work updating all of our chair art (including sofas, loveseats, thrones, and a variety of different types of chairs). The contrast between the original art (right) and the updated art (left) is pretty stark as shown below:

 Over the next couple of ...

Continue Reading →

Engineer Roaming and Battle Sprites

Posted by:

Engineer Roaming and Battle Sprites
To view this content, you must be a member of Andrew's Patreon at $1 or more
Already a qualifying Patreon member? Refresh to access this content.
Continue Reading →

Summoner Roaming and Battle Sprites Complete!

Posted by:

We’re continuing our march through the required sprite artwork for all of the character prologues. Previously, we had created all of the walking animations, but had burned out and only completed the running animations for the Knight, Hunter, Gray Mage, and White Mage.

 

In addition to the roaming sprite, we’ve also completed the Summoner battle sprite which will allow testing her battle mechanics in the prologue.

Continue Reading →

Last Dream II – Black Mage Sprite!

Posted by:

Hello all. Thank you all for joining the Last Dream Fishing Arcade Bonus Livestream. We had a great turnout and we really appreciate your support.

In parallel with our Last Dream Fishing Arcade work, we’ve also been working on the Black Mage prologue. Our latest development efforts have focused on the Black Mage battle and roaming sprites. The full roaming sprite (still, walking, and running) is shown above.

 

In addition, the full Black Mage battle sheet including the idle, running, ...

Continue Reading →

Last Dream Fishing Arcade Bonus Livestream

Posted by:

Well that live stream went perfectly =)!

Seriously, though, thank you everyone that showed up to watch and apologies for the technical difficulties. We had a great time (especially doing the voices) and I think we showed off a lot of what the game has to offer. However, we never got to show you the new characters from Last Dream II.

We’ll have a bonus livestream at the very end of the Steam Next Fest on 6/17 at 7 am Pacific // ...

Continue Reading →

Last Dream Fishing Arcade Livestream

Posted by:

We hope you’ll join us Saturday 6/15 at 11 am Pacific // 2 pm Eastern for a livestream of the Last Dream Fishing Arcade with our entire development team. Our team has traveled to join together and present this livestream – we hope you enjoy the gameplay and will answer any questions you have. You can access the livestream through the following link:

https://store.steampowered.com/sale/nextfest

Continue Reading →

Temple at Karnac Preview

Posted by:

Temple at Karnac Preview

We’ve been hard at work updating art throughout the game and we’ve been able to utilize that new art in one of Magos’ prologue dungeons – the Temple at Karnac. We’re excited to show off the sandstone temple floors and walls as well as large dragon skeleton that Magos will encounter on his journey through the ruined temple.

In parallel, we’ve also been developing the cutscenes that tell the story of how Magos joins the party in Last Dream II. It ...

Continue Reading →
Page 3 of 26 12345...»