Author Archive

Coastal Cave Enemies Part 2 of 3 – Undead Snail

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We’re continuing our series on the enemies of the White Mage’s prologue, and more specifically, those encountered in the Coastal Cave (the first dungeon of the prologue).

This post shows the idle animation for the Undead Snail. Like the Black Slug encountered in the Knight’s prologue, the Undead Snail doesn’t have any clear joints to perform an animation, so instead we use a Shader to translate and deform the snail to give it a “slithery” feel. The Snail is separated from ...

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Coastal Cave Enemies Part 1 of 3 – Undead Toad

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We’re working our way through the animations for the enemies encountered in the White Mage’s prologue. Our focus is currently on the enemies encountered in the Coastal Cave (the first dungeon of the White Mage’s prologue).

This post shows the Undead Toad which (you may remember from our earlier post on the new ‘cut-up’ tool) is a variation on the Spotted Toad encountered in the Knight’s prologue.

Our next post will show the 2nd enemy in the Coastal Cave, the Undead Snail.

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White Mage Battle Animations Completed

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White Mage Battle Animations Completed

We were starting to begin the process of creating the White Mage battle sprite poses when we realized a problem. The original sprite (shown below) had a key problem. Can you see it?

The problem is that you can’t see the White Mage’s hand, which is fine when roaming around maps, but becomes a problem in battle when she must hold her staff or orb.

Luckily, there was a simple solution thought of by Co-Developer Seth. The White Mage is asymmetric ...

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Elizabeth’s Companions: Baaduri, Gaimi, and Gatsi

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Elizabeth’s Companions: Baaduri, Gaimi, and Gatsi

During her prologue, the White Mage – Elizabeth – is accompanied by three companions: Baaduri, Gaimi, and Gatsi.

Baaduri grew up in the now mostly forgotten village of Rudia. He was raised not as a warrior, but as a blacksmith. At the age of 18 (37 years ago), he married another villager named Dalila and they raised two children, Gaimi and Gatsi. They lived happily, but uneventfully, for 10 years ago until the shadow of the undead arose in their small ...

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White Mage Roaming Sprite Completed

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Although we’ve started mapping a few locations in the White Mage prologue, we’ve returned to the basics and completed the roaming sprite for the White Mage. The full sheet contains 8 frame animations for idle (e.g. standing still), walking, and running poses, each with front, left, right, and back views.

With the roaming sprite complete, we’ll now move onto the White Mage’s battle sprite which is the sprite used during battles and includes a separate idle, injured, unconscious poses as well ...

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WGRPG Tournaments Part 3 of 3: The 2023 Tournament

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WGRPG Tournaments Part 3 of 3: The 2023 Tournament

Previously we talked about the history of the WGRPG tournaments, and the Scenario + Card system we devised to shake things up. Today, we’ll talk about what makes a good tournament game, and then introduce the RPG we’re choosing for our next competition. We’ll end with some final thoughts on the Card system.

This blog post is part of a series on the WGRPG Tournaments.

“What Makes a Good Tournament Game?”

We put a lot of thought into this question, and came up ...

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WGRPG Tournaments Part 2 of 3: Scenarios and Cards

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WGRPG Tournaments Part 2 of 3: Scenarios and Cards

Previously we talked about the history of the WGRPG tournaments, and the challenges of making them competitive. Today, we’ll go over our Scenario and Penalty Card system, as well as the impact they had on the Last Dream: World Unknown tournament.

This blog post is part of a series on the WGRPG Tournaments.

The 2020 Tournament

The Last Dream: World Unknown competition took place during the WGRPG 2020 tournament, and featured two new major mechanics: Scenarios, and Penalty Cards. Each mechanic was motivated ...

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WGRPG Tournaments Part 1 of 3: History

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WGRPG Tournaments Part 1 of 3: History

It goes without saying that we at White Giant RPG Studios love playing RPGs almost as much as we love making them. As a group, WGRPG places a strong emphasis on competition and tradition – two values that are best exemplified by a series of RPG speedrunning tournaments that we’ve held on and off for over a decade.

This blog post is part of a series on the WGRPG Tournaments.

The Formative Years

The tournaments had a humble origin: while in college, the ...

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New Cut-Up Tool for Enemy Animations

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New Cut-Up Tool for Enemy Animations

Our team (specifically Co-Developer Seth) recently created a new tool that will significantly speed up the process of cutting up the variations of a particular enemy after one variety has already been performed.

In this case, we’ve already performed the ‘cut-up’ process for the Spotted Toad and are now needed to apply the same process to Undead Toad which has the same form and shape but the details are quite different.

If we manually performed the ‘cut-up’ process again, it would require ...

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Beach Animals

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Beach Animals

With the addition of some coastal areas in the White Mage’s prologue (the initial town of Galice and the initial dungeon – the Coastal Cave), we’ve been designing new animals to help make the areas feel alive. Some of the animals that we’ve created are a seagull (shown above).

We’ve also created crabs and fish as shown below:

We’ve also added butterflies to the Southern Dryades Forest to further enhance the immersion into these areas:

We have plans to return ...

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