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The Red Crystal Organization

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Other than the Knights Templar, the other key organization in the White Mage prologue is the Red Crystal. The Red Crystal is a charitable organization whose mission is to heal the sick. With their immense talent for healing, White Mages are dearly sought by the Red Crystal; however, the Red Crystal is also composed of those without magical talents who are trained as nurses or as herbal healers.

The White Mages of the Red Crystal often joins forces with the Knights ...

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White Mage Skills

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One component of our work on the White Mage’s prologue has been a focus on her magical skills. She has a very large variety of curative magic that allows for restoring HP, reviving dead party members, curing status effects, buffing defensive attributes, resisting elemental attacks, and attacking the undead.

We’ve implemented the mechanics for nearly all of her skills but haven’t yet finished the battle animations. We’re also roughly 25% complete with implementing the skill upgrades for the White Mage.

The mage-like ...

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Coastal Cave Enemies Part 3 of 3 – Undead Kobold

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This is the final post in our series on the enemies encountered in the first dungeon of the White Mage’s prologue – the Coastal Cave. This post focuses on the Undead Kobold.

Kobolds are a race of so-called “underdwellers” that live in caves and other dank places. Kobolds, Gnomes, and other underdwellers are well-known as cleptomaniacs (thieves) and will steal anything they can get their claws on. Luckily, this Undead variety of Kobold is brain-dead and has lost the urge to ...

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Coastal Cave Enemies Part 2 of 3 – Undead Snail

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We’re continuing our series on the enemies of the White Mage’s prologue, and more specifically, those encountered in the Coastal Cave (the first dungeon of the prologue).

This post shows the idle animation for the Undead Snail. Like the Black Slug encountered in the Knight’s prologue, the Undead Snail doesn’t have any clear joints to perform an animation, so instead we use a Shader to translate and deform the snail to give it a “slithery” feel. The Snail is separated from ...

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Coastal Cave Enemies Part 1 of 3 – Undead Toad

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We’re working our way through the animations for the enemies encountered in the White Mage’s prologue. Our focus is currently on the enemies encountered in the Coastal Cave (the first dungeon of the White Mage’s prologue).

This post shows the Undead Toad which (you may remember from our earlier post on the new ‘cut-up’ tool) is a variation on the Spotted Toad encountered in the Knight’s prologue.

Our next post will show the 2nd enemy in the Coastal Cave, the Undead Snail.

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White Mage Battle Animations Completed

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White Mage Battle Animations Completed

We were starting to begin the process of creating the White Mage battle sprite poses when we realized a problem. The original sprite (shown below) had a key problem. Can you see it?

The problem is that you can’t see the White Mage’s hand, which is fine when roaming around maps, but becomes a problem in battle when she must hold her staff or orb.

Luckily, there was a simple solution thought of by Co-Developer Seth. The White Mage is asymmetric ...

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Elizabeth’s Companions: Baaduri, Gaimi, and Gatsi

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Elizabeth’s Companions: Baaduri, Gaimi, and Gatsi

During her prologue, the White Mage – Elizabeth – is accompanied by three companions: Baaduri, Gaimi, and Gatsi.

Baaduri grew up in the now mostly forgotten village of Rudia. He was raised not as a warrior, but as a blacksmith. At the age of 18 (37 years ago), he married another villager named Dalila and they raised two children, Gaimi and Gatsi. They lived happily, but uneventfully, for 10 years ago until the shadow of the undead arose in their small ...

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White Mage Roaming Sprite Completed

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Although we’ve started mapping a few locations in the White Mage prologue, we’ve returned to the basics and completed the roaming sprite for the White Mage. The full sheet contains 8 frame animations for idle (e.g. standing still), walking, and running poses, each with front, left, right, and back views.

With the roaming sprite complete, we’ll now move onto the White Mage’s battle sprite which is the sprite used during battles and includes a separate idle, injured, unconscious poses as well ...

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WGRPG Tournaments Part 3 of 3: The 2023 Tournament

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WGRPG Tournaments Part 3 of 3: The 2023 Tournament

Previously we talked about the history of the WGRPG tournaments, and the Scenario + Card system we devised to shake things up. Today, we’ll talk about what makes a good tournament game, and then introduce the RPG we’re choosing for our next competition. We’ll end with some final thoughts on the Card system.

This blog post is part of a series on the WGRPG Tournaments.

“What Makes a Good Tournament Game?”

We put a lot of thought into this question, and came up ...

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WGRPG Tournaments Part 2 of 3: Scenarios and Cards

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WGRPG Tournaments Part 2 of 3: Scenarios and Cards

Previously we talked about the history of the WGRPG tournaments, and the challenges of making them competitive. Today, we’ll go over our Scenario and Penalty Card system, as well as the impact they had on the Last Dream: World Unknown tournament.

This blog post is part of a series on the WGRPG Tournaments.

The 2020 Tournament

The Last Dream: World Unknown competition took place during the WGRPG 2020 tournament, and featured two new major mechanics: Scenarios, and Penalty Cards. Each mechanic was motivated ...

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