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Felton Swamp Enemies – Green Pixie

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The last of the enemies encountered in the Felton Swamp (the second dungeon of the White Mage prologue) is the Green Pixie. This ethereal being casts powerful Wind magic (Gale) which can be countered by careful use of the White Mage’s ability to enhance the party’s magic defense. The Green Pixie also has the ability to heal the entire enemy party, so be sure to wipe out any Pixies first before worrying about any Black Ants or Constricting Vines.

Now that ...

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Felton Swamp Enemies – Constricting Vines

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The second enemy that you’ll encounter during the Felton Swamp (of the White Mage’s prologue) is the Constricting Vines. If you’ve been following our posts closely, you’ll notice the similarity of this enemy with the Nepenthes encountered in the Hunter’s prologue. These similarities made the animations for the Constricting Vines quick work for our team.

Unlike the Nepenthes, the Constricting Vines is a physical enemy that uses a skill called “Constriction” that deals damage but can also inflict a weak form ...

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Felton Swamp Enemies – Black Ant

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The second dungeon in the White Mage’s prologue is the Felton Swamp. One of the enemies that you’ll encounter in the swamp is the Black Ant. We’re happy to let you know that we’ve finished creating all of the battle animations for the Black Ant and it’s ready for battle!

The Black Ant was a challenging due to the high number of pieces to animate. With 6 legs (each with 5 segments), two body segments, two pincers, four antenna segments, and ...

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Game Demo Play-through Poll

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We’d like to get your opinion on whether you’d like to see a game demo play-through of one of the Last Dream II prologues. Currently, the Gray Mage, Knight, and Hunter prologues are complete, and we hope that the White Mage prologue will be complete in the near future.

Our question is do you want to see a game demo play-through in a future post, would you prefer to to play through the prologue demos yourself, or neither!

If you have suggestions ...

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Mapping Galice

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Mapping Galice

In this post, we’ll present how we develop town maps. In this case, we’re using the initial town of the White Mage prologue, Galice, as an example. It should be noted that outside of the mapping, creating a new town, especially on a new continent which different flora and fauna requires the creation of a substantial amount of new art which somewhat slows the development process compared to if we could simply perform the map development.

As with all maps, we ...

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White Mage in Battle!

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White Mage in Battle!

We’re excited to show that all the pieces are in place for the White Mage’s prologue in terms of starting to test the battles. In the image above, you can see the White Mage’s party (Elizabeth, Baaduri, Gaimi, and Gatsi) fighting two Undead Kobolds.

This is the first time in our testing that we’ve had a full party to play with since the Gray Mage’s prologue is a solo endeavor, the Knight’s prologue is a trio, and the Hunter’s prologue is ...

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New Trees for a New Continent

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New Trees for a New Continent

In an effort to make each continent feel unique, we are creating new environmental art for the continent of Nysa (where the White Mage and Engineer prologues take place). In our previous games, we had a limited amount of environmental art which made it more difficult to make each area feel different. Although it requires significantly more effort, we think it will be worth it in the end.

So far, we’ve created a few tree variations for the White Mage prologue. ...

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The Red Crystal Organization

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Other than the Knights Templar, the other key organization in the White Mage prologue is the Red Crystal. The Red Crystal is a charitable organization whose mission is to heal the sick. With their immense talent for healing, White Mages are dearly sought by the Red Crystal; however, the Red Crystal is also composed of those without magical talents who are trained as nurses or as herbal healers.

The White Mages of the Red Crystal often joins forces with the Knights ...

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White Mage Skills

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One component of our work on the White Mage’s prologue has been a focus on her magical skills. She has a very large variety of curative magic that allows for restoring HP, reviving dead party members, curing status effects, buffing defensive attributes, resisting elemental attacks, and attacking the undead.

We’ve implemented the mechanics for nearly all of her skills but haven’t yet finished the battle animations. We’re also roughly 25% complete with implementing the skill upgrades for the White Mage.

The mage-like ...

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Coastal Cave Enemies Part 3 of 3 – Undead Kobold

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This is the final post in our series on the enemies encountered in the first dungeon of the White Mage’s prologue – the Coastal Cave. This post focuses on the Undead Kobold.

Kobolds are a race of so-called “underdwellers” that live in caves and other dank places. Kobolds, Gnomes, and other underdwellers are well-known as cleptomaniacs (thieves) and will steal anything they can get their claws on. Luckily, this Undead variety of Kobold is brain-dead and has lost the urge to ...

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