Author Archive

Hunter Scan Animation

Posted by:

In this video, we’re showing the animation for the Hunter’s first skill – Scan. The scan skill has the ability to reveal all the information regarding an enemy including all of their attributes, remains, stealable items, spoils, and elemental weaknesses. The scan skill can be upgraded to have a skill time that is quite fast (10% of a normal skill) so that its use doesn’t significantly detract from dealing damage. But Scan not only reveals enemy weaknesses, but it also ...

Continue Reading →

Hunter In-Battle Dagger Animation

Posted by:

In this post, we’re sharing the unique animation shown when the Hunter attacks while equipped with a dagger. This particular battle takes place in the first dungeon of the Hunter’s prologue – the Southern Dryades Forest – against a Wolverine. The Hunter has the option to equip either a two-handed bow (and be stronger while attacking but weaker in defense) or a dagger and small shield (which offers a more balanced attack/defense ratio).

In our next post, we’ll share the animation ...

Continue Reading →

Hunter Bow Animation In-Battle

Posted by:

Pardon the obscure glitch that caused the bottom of the battle menu to disappear in this recording. It didn’t appear that way during gameplay; only in the recording. 

This post shows a video with the Hunter using the Bow as her primary weapon and the normal battle animation associated with the bow. In this battle, the Hunter – Atalanta – is fighting a Nepenthes (also known as a Pitcher Plant). One of the new features that we had to add for ...

Continue Reading →

Hunter in the Southern Dryades Forest

Posted by:

We’ve been working hard on the Hunter’s prologue and now have the Southern Dryades Forest (the first dungeon of the Hunter’s prologue) completed. In the screenshot, you can see the Hunter fighting a Wolverine, one of three unique enemies that you’ll encounter in that region. Some of the new work that we’ve had to do for the Hunter’s prologue is to enable the ability for the Hunter to have unique battle animations when equipped with the bow or dagger. We’ll ...

Continue Reading →

New Equipment Integrated – Mythril Sword

Posted by:

In a prior post, we showed some of the later game equipment but it was not yet integrated into the game. We’ve now completed that integration for many of the new pieces of equipment and wanted to show how they look. In the screenshot above, you can see the Knight equipped with a Mythril Sword – a mid-game weapon.

Thus far all of the swords and axes have been created and we’re working on some of the magical equipment such as ...

Continue Reading →

Hunter Bow Animation

Posted by:

Our recent work has been parallel work on the Hunter’s prologue, mapping of the White Mage’s first dungeon (the Coastal Cave), and creation of the equipment art for the entire game. One area that has required extra work is the Hunter’s option of using either a bow or dagger which requires different animations for these two weapons.

We’ve now completed the animations for the normal attacks for both the dagger and bows but still need to write the code that links ...

Continue Reading →

Princess Ismene

Posted by:

Princess Ismene is a major character in Last Dream II and makes her debut in the Hunter’s Prologue. Ismene is the daughter of Emperor Leto, the ruler of the powerful nation of Delos. Early in the Hunter’s prologue you’ll learn that Princess Ismene is stopping in the small village of Greenwater (where the Hunter lives) on her way to her impending marriage to the Crown Prince of the neighboring country of Vanheim.

We won’t reveal more at this point except to ...

Continue Reading →

Zombies!

Posted by:

Our graphic artist (www.twitter.com/UncleBladey) recently completed the Zombie enemy art (as well as several variations for later, stronger versions). The Zombie will be encountered as part of the first major quest of Last Dream II after the party forms. The cut-up and animation for the Zombie still remains to be done, but that will be done down the road once we’ve completed all the work on the prologues.

At this point, we nearly have all of the ...

Continue Reading →

Lore Master’s Prologue – Votan

Posted by:

Lore Master’s Prologue – Votan

During the Lore Master’s prologue, you’ll be introduced to a variety of new characters including Votan – the 2nd most powerful Lore Master of the Olmec Empire (and a playable character). Lore Masters have the ability to learn skills from enemies and use them against the beasts.  They are revered amongst the people of the Olmec Empire as well as the mightiest weapon of the empire.

Our talented graphic artist (https://twitter.com/unclebladey) has been busy creating this ...

Continue Reading →

Black Hawk Idle Animation

Posted by:

The Black Hawk is an enemy that you’ll encounter during the Hunter’s Prologue. This particular enemy is found in the Northern Dryades Forest which is the second and final dungeon of the Hunter’s Prologue. The other enemies you’ll encounter are the Wild Boar and Dragonfly which we’ll showing in future posts.

In the Northern Dryades Forest, the Hunter (Atalanta) will be joined but another party member, but we don’t want to ruin the surprise!

Continue Reading →
Page 14 of 25 «...101213141516...»